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@ralph what if you make the filters scale with figure scale instead of being the same dumb size
Also at the very least adding , more βdecimalβ options for outlines , it kinda jumps from 0-1 which doesnβt sound like much but itβs cool how filters like glow let you inch up from 0.00 to 1.00 , all decimals in between .
Mainly suggesting either of these 2 things (hopefully both) because the outline filter looks really neat but unfortunately in scenes where I need to shrink down my characters to have more frame stage room , it looks fucking atrocious
Also fix how outline interacts with triangles/sharp edges you dumb bitch
Both images of Adira are 1:1 with each other but the bottom image has the figure scales shrunk down
And because of that it looks ugly and makes the hairpiece look awkward












outline is the base of my existence
i wish i never hastily added those because they (outline shaders) are notoriously difficult to program in a way that is halfway decent performance-wise
so they are very laggy, don’t work with pointed edges, and…yeah
but, will look into a lot of these lesser things in some random 0.0.1 sub update thing one day
what if stick nodes was good (impossible)
filters scale with figure scale
this is actually something tho, i’ll see whats up about adding thisIβll name my first child after you if you do so
Iβm 5 months pregnant as of now so chop chop
Congragleation