• @ralph what if you make the filters scale with figure scale instead of being the same dumb size

    Also at the very least adding , more β€œdecimal” options for outlines , it kinda jumps from 0-1 which doesn’t sound like much but it’s cool how filters like glow let you inch up from 0.00 to 1.00 , all decimals in between .

    Mainly suggesting either of these 2 things (hopefully both) because the outline filter looks really neat but unfortunately in scenes where I need to shrink down my characters to have more frame stage room , it looks fucking atrocious

    Also fix how outline interacts with triangles/sharp edges you dumb bitch

    Both images of Adira are 1:1 with each other but the bottom image has the figure scales shrunk down

    And because of that it looks ugly and makes the hairpiece look awkward

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    • 2024-06-21 22:53:04 UTC 15
    • outline is the base of my existence
      i wish i never hastily added those because they (outline shaders) are notoriously difficult to program in a way that is halfway decent performance-wise
      so they are very laggy, don’t work with pointed edges, and…yeah

      but, will look into a lot of these lesser things in some random 0.0.1 sub update thing one day

      2024-06-21 22:59:27 UTC 6
    • what if stick nodes was good (impossible)

      2024-06-21 22:59:52 UTC 14
    • filters scale with figure scale

      this is actually something tho, i’ll see whats up about adding this

      2024-06-21 23:00:22 UTC 10