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@ralph ralpf I’ve just got home to play with this new update and I don’t see any deep dive videos on all of the changelogs so i’m just gonna ask you now.
are you able to toggle off/on Inverse Kinematics in animation mode? Because i’ve already discovered that you have to put it together manually in the creation mode but it would be really cool (and really funny) if it was able to be toggled in the animation mode so I don’t have to rig seperate movieclips of all of my big tiddy anime waifu ocs and swap between FK and IK versions in animation.
(image unrelated it’s just my car feel free to screenshot)







wait im sorry
youre rigging titties with this update? instead of, i dont know, a punch?
duh
ok but
wait can you submit stickfigures that have inverse kinematics
oh god
it may become a toggleable thing in the future, but right now, there is no “IK on/off” switch, it’s a semi-complex rig of connectors that when they are put together a certain way, it results in inverse kinematics
just like they can also create a 3D scene or even bezier curves
don’t ask me how tho bc i just work here, ask arcionek