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    Tastylemon16occifermoderatorsubscriberfeatured-lvl3master-noderuc-votercrusaderuc-winner-lvl4 2024-10-16 12:57:45 UTC

    QOTD

    How do you go about making stickfigures? Do you put it in an entire project? Have multiple iterations of small edits saved to the project or your library?

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    • Basically how cluttered is it when you make a Stickfigure? What’s the setup looking like?

      I’m thinking about setting this properly etc Site Log / DWD style, should I?

      I need to get back on some stuff anyway for the Site Log and DWD, we haven’t even got a rota for this week ( to my knowledge ) ( for DWD )

      2024-10-16 12:58:10 UTC 7
    • well, for my spiderman stickfigures
      they all just have lik a bunch of random names
      they arent named properly since theyre just part of a movieclip so i havent taken the time to name them anything
      they justh ave the name like
      its a bunch of spidermans and peters and underscores and stuff somtehing like
      spiderman_spiderman_spiderman_peter_spiderman_spiderman_head_1
      and then i dont know what characters head that is
      so i probably should take the time to do that.. but yeah theyre mostly in a movieclip so i have no need to import the parts

      2024-10-16 13:25:18 UTC 7
      • Replying to: SillyWizard01well, for my spiderman stickfigures they all just have lik a

        Same, don’t get me started on my projects, I will literally have the entire thing full of all sorts of Stickfigure part iterations, sprites, reference material, drawings etc, I would clear it up but I don’t want to lose anything valuable.

        I have like 50+ Stickfigure iterations of different parts lol

        2024-10-16 13:38:20 UTC 7
        • Replying to: Tastylemon16Same, don’t get me started on my projects, I will literally

          dude i feel the same way
          my spiderman project is just like this entire project and ith as all of like the parts history for vulture
          i lost the stuff for electro and scorpion i think, but im thinking that im gonna clear it all once i finish the rest of the sinister six cause like
          its an endless endless scroll
          theres like at most 5 different iterations of a part, but usually theres just 2-3 iterations
          its crazy

          2024-10-16 13:43:54 UTC 7
    • i usually just have a single WIP file i work on until im done. rarely do i pull something out for copying and pasting later, or just in case i want to experiment. my library however gets majorly cluttered, just from me finding small changes i want to make after the fact, i can go up to “X name” (4) at times 😭

      2024-10-16 14:34:56 UTC 9
    • Usually I open a new project and create it, so I can check my progress later on.

      My stickfigure naming convention is really lazy.
      For example:
      FPIUBody
      FPIUBodyi
      FPIUBodyii etc etc

      basically I just add more ii’s to show how recent I made changes lol.

      2024-10-16 17:04:58 UTC 1
    • For my weapon packs (which is 90% of what I have worked on for a year or two) I spend a couple of hours researching the weapons and finding reference art – usually, I try to be historically accurate while also making it look cool. Then I import all of the necessary references into sprites and assemble the figures, usually takes a few weeks because I have more to do outside of SN, if I dedicate myself to it my figures really are not high quality and do not take too long. When they’re all done I create an appealing thumbnail and write up a good chunk of text to explain everything and provide insight for the submission before, well, submitting it.
      For figures that are not weapon packs, I usually do some research and get references, create the figure, boom. But I don’t make too many non-weapon packs as of recently.

      2024-10-16 17:48:23 UTC 2
    • What I do is (when I make a car) I find an image of the car either on Google or if it is in no limit, I get that car in no limit and snap a screenshot of it from the view I need, and then (depending on the image) I resize parts of it, typically the rear fender and wheelwells. Then I go to sticknodes and open a new project, and then make a sprite of the resized image, and then I go from there.

      Now when It it comes to people, or guns or furries and shit, sometimes i use sprites sometimes I don’t, my sam and dean head rigs are traced, loona’s isn’t. My guns are traced, my food isn’t.

      It’s just what works best for me.

      Also lemon I wasn’t trying to insult you earlier it was just a misunderstanding

      2024-10-16 18:42:33 UTC 1