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@ralph bug report you useless shit
Relative and absolute angle locked nodes break when flipped and saved with the main figure being angled1st 2 screenshots show the sort of hair rig I made working properly , 3rd screenshot is the figure working whilst the one in the middle is glitched
Relative and locked nodes became unresponsive to their settings whilst they just threw the nodes around in what I guess is the figure’s default positioning for them when first imported onto the animation stage












thanks
i think i already fixed this in 4.2.4 so fix coming out soon
also be nice : )
What About My Problem Report That I Told You Many Times?
Shut up bitch
🙁
shut up