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So I’ve tried to make a decent base for the car mod im tryina make in mcreator, but literally everything I’ve tried to do hasn’t worked
I’ve tried to make an entity with the same controls as a vanilla MC boat but for some reason, mcreator makes it fiddleing hell to do that
NO I DONT WANT THE ENTITY TO LOOK IN THE SAME fiddleING DIRECTION THE PLAYER IS EVERY GOD DAMM TICK
I WANT THE DAMM THING TO BEHAVE LIKE LITERALLY ANY REAL VEHICLE WOULD
seriously I’ve tried to find a way to disconnect the entity yaw from the player head yaw but it won’t have it
And I did think I found a fix on mcreator, a guy was asking if there was a way to make the entity not always face the same direction the player was facing, and have to be turned via keybinds like a boat or… you know… any fiddleing steering system in any fiddleing PC racing game.
BUT GUESS fiddleING WHAT???? the guy deleted the image of the procedure script structure so I have no idea what the fix even was.
fiddle mod deving i wanna blow some stuff up with a rocket launcher







I guess the only good thing about this mod will be the models. I would’ve done acceleration, handling and efficiency stats but apparently, if I wanted to do allat, it’d set me back atleast a year or 2 just to learn how the procedures work and communicate with each other.
Not to mention getting the right animations to play
If my mustang is taking a hard corner at full velocity, it better fiddleing look like it’s tires are begging for the sweet release of popping.