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    MJ277 2026-01-16 10:09:16 UTC

    Took a break with personal projects and want to make something for my small community in discord.

    I modelled this AK-74 in Stick Nodes for my community.

    Each side of the model only uses 18 main parts, as I focused heavily on modularity and versatility. Despite that, node clutter isn’t an issue. Each assembly is properly grouped to keep the rig clean and manageable.

    Optimization was a major priority. Each side of the model is estimated to use around 600 nodes, with the current build sitting at 523 nodes per side, so it’s highly optimized and shouldn’t cause lag or unnecessary storage usage.

    I also implemented an extendable barrel system, allowing users to adjust barrel length instead of having to pick or model separate barrels for different variants.

    The cel shading is intentionally bold and high-contrast. I suspect most animations are to be viewed from a distance, where subtle shading tends to disappear. By using stronger colors and clearer highlights, the model remains readable even when far from the camera. Compared to other AK platform models, which often rely on subtle contrast that only works in close ups, this approach helps the design stand out at any scale.

    That said, the metal highlights may be slightly too bright, and I’m still fine-tuning them. Shading grey or metallic surfaces is tricky. Values that are too similar cause parts to blend together. To avoid that, I used different shades for individual components, such as the gas tube, barrel, muzzle, front sight, and cleaning rod, so each part remains visually distinct even from a distance.

    For the extendable barrel feature, I’m also planning to add a ruler with real-world barrel length markings, allowing users to set accurate barrel lengths if they want realism. And that’s all.

    Any feedback is accepted.

    10
    • Boo make a Colt SAA loser

      2026-01-16 11:00:35 UTC 4
    • That’s really good! If your going for a realistic figure tho, I’d say just add some more shading with gradients, I’d recommend either trapezoids or eclipses.

      2026-01-16 11:18:12 UTC 4
      • Replying to: PhoenicThat's really good! If your going for a realistic figure th

        Thanks. But I’m sticking with cel shading. I don’t use much gradients but I’ll keep that in mind

        2026-01-16 11:23:08 UTC 4