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Either I just rusty but animating certain things are hard for example.
I animate using 30 Frames Per Second.
Normally at a decent pace characters move around 3 frames until they hit a new Pose 30÷3=10 FPS
I use five frames for slow decent into tens. So that would be 30÷5=6 FPS that are mostly used for intermediate to slowing down the movement.
I use 10 Frames which would technically be 3 frames per second for extremely slow character movement or Idle. I tend to also use this for aura effects or any effect that is not moving quick.
Anything lower for example 2 frames or 1 frame till the next pose are used for extremely fast moves. Also the camera movement works at 30 Frames. Map Wise that depends.
I feel I got slightly rusty so I had to redo a lot of stuff to make it look half decent.
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