• @jack
    Beat my Meet Wrett
    (What the fuk was that)
    Meat Wrett
    (What again)
    Meet Wrett
    (There)
    The most durable human on earth
    He can survive lots of things
    Getting Shot
    Getting Run over by a Tank
    Getting Crushed by a bunch of rock
    He’s basically impenetrable
    Although he does have lots of disadvantages
    Which balances him out I think
    Backstory:
    A Not so normal human
    Living in a normal city
    Just living a normal life
    With normal people around him
    If you’d get a million dollars for each time I said normal
    You’d get 4 million
    Now for advantages and disadvantages
    Advantages:
    4x stronger than the average human
    3x faster than the average human
    Luck
    Background advantage (like items, weapons, etc)
    Can MANAGE (Not always) to pull a scarf fig’s scarf (means can manage to take advantage of weaknesses and unnecessary design)
    (Can take on a RHG)
    Disadvantages:
    Teleporting enemies (If lucky can land a hit or defeat)
    Speed type enemies ( like above)
    Can feel pain like any human but body can never be damaged
    Can be K.Oed, but not be killed
    Can be Stunned
    Falling
    If far away cannot land hit unless has a projectile-like-thingy
    Can be trapped
    And most importantly
    Humanity
    “I can’t kill a person who doesn’t deserve to die”
    Ok, now for why he be in series
    D FOR DISTRACTION
    the best actually
    No need to worry if he dies
    Just need to worry on where he’s heading to
    IF HE’S A PERMANENT PART OF MAIN TEAM
    if a side character for an episode (or a bunch)
    Still would work with the idea of distraction
    But will disappear cause of like I said
    “Where he’s headed to”
    Design is still on the works
    But character aspects complete (I think)

    Also
    I will advertise your series when I make the SNTV thing
    13 or more minutes of animation (mixed with some TV aspects, like commercials, and filler!)
    This has got to be the longest thing I typed

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