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Stick Nodes 2.4.5 is out now for Android
makes modding a bit easier
– create a folder called /skin/ in /Stick Nodes/
– in it, place your modified textColors.txt and animationMenuAtlas.png
– textColors.txt can be copied from internal app files, in the /assets/ folder
– animationMenuAtlas.png can be copied from internal app files, in the /assets/{HD or SD}/atlases/ folder






YEET. Is there a sprite boundary thing there or nah?
I can provide that to you separately since you should probably only use it as a guide and not as the actual file because the red lines on it will be visible
HD and SD https://imgur.com/a/DnzRjid
it’s iffy if it’s visible, has to do with the res of the device and stuff
if you’ll notice, every sprite is extruded 1px along the edges to give room for error with scaling/stretching (if there was red you might get a hint of it)
the red lines seem to overlap that dead zone so while technically they shouldn’t be visible, it’s cutting it close
User Banned
IOS cried
User Banned
Oh wait new version have a files app
wait srs? ios has an app to go through files?
yeah… itβs called βFilesβ
it don’t do what it think it do tho
I honestly just use it to store random sht. I don’t even think you can access SN from it anyway
No u