Before getting on with snazzy effects, there’s a few things to consider. Make sure you are:
Tween: on
FPS: 10
Tweened Frames: 8
This will make things much easier for you.
Step 2 is to stick to just 2 characters as you are and set them in unique scenarios so you can practice all forms of movement from combat to fear to exitement…
Step 3, if something looks a little off or just not right in your animation, check that part and look for the anomaly. Trial and error is the greatest teacher.
Finally, once you feel your anim is done, leave it and come back to it tomorrow. If you still think it’s great, go ahead and proudly post it. There’s no guarantee you’ll get hugs and smiles all round but I’m sure I’ll be able to help you out.
Replying to:McCray AnimsI tend to make my animation a bit slow which is something I
Slow is actually kinda good.
If you want your animation to be more realistic, slow is great.
Fast and erratic is better for ones that just ignore all laws of physics
It’s good, you need to make it more smooth and more Dragon ball “Realistic” (as in when Brody punched whoever that guy is his chin needs to fly backwards a bit more, or react to it better….if you understand what I’m saying :/)
Why is there no background?
Idk,it was supposed to be a open field.
User Banned
Before getting on with snazzy effects, there’s a few things to consider. Make sure you are:
Tween: on
FPS: 10
Tweened Frames: 8
This will make things much easier for you.
Step 2 is to stick to just 2 characters as you are and set them in unique scenarios so you can practice all forms of movement from combat to fear to exitement…
Step 3, if something looks a little off or just not right in your animation, check that part and look for the anomaly. Trial and error is the greatest teacher.
Finally, once you feel your anim is done, leave it and come back to it tomorrow. If you still think it’s great, go ahead and proudly post it. There’s no guarantee you’ll get hugs and smiles all round but I’m sure I’ll be able to help you out.
Thanks
User Banned
👍 keep it up kid
I find 15 fps and 8 tf (tweened frames in this example)
Everything else I agree completely on.
I tend to make my animation a bit slow which is something I need to work on.
User Banned
Slow is actually kinda good.
If you want your animation to be more realistic, slow is great.
Fast and erratic is better for ones that just ignore all laws of physics
User Banned
15 is hard for a beginner, i myself still use 10 but try to reach 12 and normalise it
Fair point.
It’s good, you need to make it more smooth and more Dragon ball “Realistic” (as in when Brody punched whoever that guy is his chin needs to fly backwards a bit more, or react to it better….if you understand what I’m saying :/)
Oh yeah, I get what you mean.