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*POTENTIAL DRAMA ALERT. IF YOU DON’T WANT IT DON’T READ IT*
@epitaph200
I’m done with this nonsense. Vamrack is feeling the effects and don’t you just say I’m wrong with my statements because you do that to ANYONE who dissagrees with you. You act like detail is everything but versatility is Extremely important. Vamrack has versatile figs. You control almost everything here and im and probably a few others are sick of it



http://sticknodes.com/members/ralph/activity/311093/
User Banned
Non-Scarf Users
VeRy FuNnY
User Banned
Har har har
agreed!
this is what ive been trying to say the whole time, he has lots of power over everyone and abuses sometimes….
just want everyone to be equal here, and no “gens”
If I was popular
I would use It to make collabs
Not to stand a f*cking community law
But k.
if I was popular id use it to help others if I could and not abuse my power…definitely not abuse it
but Im not popular so :/
If you are not popular
*Hides in box of shame*
XD okay I dont consider myself “popular” I consider myself infamous because everybody’s opinion of me is different but the majority who likes epitaph hate me so there you go :/
But at least you are known, and sometimes respected
NOBODY TAKES SERIOUSLY MY LE DRAMA CRUSHERS TEAM
*Le intense and of the Cris*
Ok I gotta guard this comment
Honestly didn’t think there would be that much drama in the online community, and I definitely didn’t expect it to center around the detail of a character. It’s unfortunate, really, that such fighting has to occur and people need to feel superior just because they use a “prettier” character and animate with it. :/
User Banned
I mean, i see it like this.
If you think that an anim with great figs but good animation is bad, therefore an animation with great animation but bad figs is also bad.
People need to adhere to this or we’ll never see unique designs like the original Scarf Figs ever again.
Then the issue becomes versatility
Look I’m not saying scarfs are number 1 but vamrack has decent figs
User Banned
I’m fine with the old designs.
It’s the new designs, they’re just bases
I – s t i l l – u s e – b a s e – m y – g u y
User Banned
HISSSSS
it kewl for desings
as a base, obviously
User Banned
hisss
piss
I know it’s a bad example, but look at this fig
It looks a little good
http://sticknodes.com/sticks/rough-guy-nodes/
User Banned
Lol, belt hat.
It’s an alright start if you’re new.
User Banned
Try something like this instead
ITS FROM A GODDAMN GAME
http://bit-heroes.wikia.com/wiki/Equipment
User Banned
Okay
Sanguche de Pepino
User Banned
SANGUCHE DE PEPINO
User Banned
SANDWICH OF CUCUMBER
SUPER GROSO
oh god i’m still loling about that conversation
User Banned
SUPER GROSO SANGUCHE DE PEPINO
make sure to use this goddamn phrase
i will laugh like a motherf*cking dolphin
The way you make and actually animate an animation determines if it is good or bad in quality. The way you design characters is style. They are connected, but very different. You need animation good quality in general to make a great animation, but you do not need detailed characters to achieve this. An animation can be just as good with detail as it can be without. I feel as if you constantly strive to make detailed characters seem “better” because you use them yourself and you want to feel better for the work you spend on them. You probably take hours to come up with detailed designs, but you get annoyed when more simple designs that took less work to make get more spotlight for their quality but not their design. I understand that detail is important to you and it is very time-consuming to make detailed characters, but at the same time, detailed figures are your STYLE. You choose to make them, and you could easily choose to make simple characters too. Animation is not all directly about detail, but the animation quality. The reason for that is because ANIMATION is in the name, NOT detail. Animation centers around making things MOVE, not making them pretty. And you can make them pretty as much as you like, I don’t mind that at all. But I do mind when you state that all simple designs are bad simply because they aren’t more detailed. There is no superiority. It is all style in detail. If an animation is bad, it’s because the movement is bad, not how the characters look. Look up the definition of animation itself. “The technique of photographing successive drawings or positions of puppets or models to create an illusion of movement when the movie is shown as a sequence.” None of that says any specifics on design. Only models. However, what is extremely emphasized is ILLUSION OF MOVEMENT. Once again, according to all sources from experts on animation, good quality of animation is based on MOVEMENT, NOT design.
I also would like to say that I really don’t appreciate that remark about me you left on vamracks video. It was very rude and untrue, even when I haven’t done anything to offend you or criticize you yourself. However, as I have observed your behavior and effects on this community, I would definitely have some content to work with. My significance in the StickNodes community is not something I openly brag about, as humility is a virtue I value. However, my contribution has indeed been significant, and I am in no way someone that people should wish “not to become.” Anyways, I’d rather be the “one guy with a top hat” than the “one roux guy who makes pornography of his own characters.”
As the running joke applies
Toxic
Go write a book
It’s like if you used a cha fighter, rather a normal fig
It’s just style
User Banned
Paragraph spaces
They exist
ikr
@toxic911 Already tried-
Time for Gyro’s opinion that no one asked for
Whilst I agree with most of what you said, character design is much more than just style, and does much more than just making your character look pretty, and I don’t like how you grossly over simplified animation, because animation is a blanket term, atleast professionally
There’s plenty of professional reasons to have a well designed character that I’ll be going over
1. Iconicy
Having a well designed character adds iconicy, as it’s easier recognize. Now contrary to some belief, having a well design character isn’t just about detail, it’s about conveying your character at a glance.
When you see something similar to the Simpsons you can say “Yep, that was probably made by Mat Groening” or if you see something that looks like Family Guy you can say “That reminds me of Seth McFarland’s work”
Now look at a stick figure with a scarf, who the hell is it made by? It could be anyone, because it’s just a figure. It’s hard to stylized just a blank figure, because most of the time the only factor that makes it stand out is it’s color and the scarf. I don’t know about you, but that’s not very much to work with if I was given those options.
When it comes to iconicy, 10 years later more people in a casual scene are going to remember a character like Explosive Bullet than a character like Heckray (No offense to Heckray) because there’s a lot more to distinguish him from the others than his scarf.
2. It shows effort
In a professional scene, there’s a lot more to animation than just the animation, granted you usually have a team when you’re in the professional scene but let’s imagine that you don’t, but are trying to get into it. A base fig slapping around other base figs probably isn’t gonna cut it
The animation is quality yes, but I could animate a ball bouncing and have it be a quality animation. It could be the smoothest most true to life ball animation you’ve ever seen and no one who knows animation in the slightest is going to impressed
Because it’s kinda basic. Everyone has done it in one point in their lives and it’s seen as something you move on from. It’s a learning exercise, you aren’t gonna get careers in bouncing ball animations.
Most high end schools usually require you to make a fully fledged short. Take diamond Jack for example, excellent short.
It employs simple yet effective character designs followed by quality animation, nice sound design and composition and it all just looks beautiful. Diamond Jack wouldn’t be as good if it was just the animation that was good. Neither would it be if just the character design is good. We need a mixture of both because minute details like how a character is design shows you put plenty of effort into every bit and thus then piece will be much more impressively.
3. It’s more appealing or welcoming or whatever
I don’t really know the word for this, but character designs helps catch the audiences eye.
If you’ve ever played an old arcade fighting game, the characters designs are usually very exaggerated and clear, the reason for this is because the player usually only has 30 seconds to choose a character without knowing anything about them, so their appearance is going to be what the player makes their decision on.
This easy to read style of character design is good for animation and cartoons too because it allows newer members of the audience to understand a character without having to go skimming through a wiki article to know what they’re about.
You don’t really get that with many scarf figs. Don’t get me wrong there are people who do this excellently, but for the most part, not all are easy to read.
4. It shows more effort
A common retort about most detailed figs is that they’re hard to animate and I will agree with this in some cases, tho in my experience I don’t have much trouble using them. But my point is; the fact that it’s hard to use is kinda the point
When you play a game on high difficulty the point is to challenge yourself. When you use a sh!t weapon in a shooter the point is to make-do with something that’s hard to use and/or broken.
We also gotta consider meta
When something is done a lot by a lot of people, people assume that it’s easy to do, if it wasn’t easy to do then why would so many people do it right? Well most of the time it isn’t easy to do, but the casual audience doesn’t know that, so a lot of things on video games especially are shunned for being easy and I think that’s what’s happening with scarf figs
Do they deserve it? Most of the time no. But you have to admit that using a more complicated fig requires more skill than using a scarf figure. And the fact it requires that skill is why a lot of people use them. It’s a badge of prestige kinda, showing that you know how to work around something difficult. It only becomes a problem when people start bothering other people for doing something a bit easier.
So basically shotguns and snipers in FPS’s
When you use a shotgun in most shooters most people assume it’s because you can’t aim, and you’re most likely gonna be harassed for continuing to use it, meanwhile snipers are seen as more skillful and are in wide use, and whilst yes, a sniper would require more skill as you’re a distance away from your target, you have to be more precise because of you slow firing rate, most of the time sniper have bullet drop and travel when other guns use hitscan etc etc etc.
Now to conclude this rant? Statement? Or whatever that I really had no idea where I was going with.
There is more reason to use carefully designed characters over more simple stickfigures besides just looking pretty. A well designed yet simple character can add a lot to the legitimacy of your project, but if you aren’t that type of guy and aren’t looking at animation as something professional and something you want to take seriously, that’s perfectly fine. You don’t have to commit to your hobby like it’s some sort of marriage. Just don’t over simplify stuff like character design, as it is very important
And always remember to Hitman Pack
and write a f*cking book
Whilst that is a very valid, well thought, and excellent point. We are making it everything
However
How write a dictionary
I agree with a whole ton of what you say in this comment. It’s very well made, and it highlights the importance of added details in a very clear way. I just wanna make it clear that I’ve got nothing against detailed figures and that I don’t think they’re worse than more simple designs lol. And I also agree on the professional animation scene as well, there definitely has to be added details to make more professional productions. What I’m objecting to, however, is the notions that more designed characters are automatically superior to more simple characters, something that Epitaph commonly preaches. I do believe design is important, but I do not believe that design is so important that someone with a simpler design should be completely undermined by others for not being detailed enough. I appreciate your approach on the topic; you really do sound like you respect both simplistic and detailed characters. However, the information being spread through this community is much different than that, proclaiming that only detailed characters are good and simplistic characters should be abandoned. These are some points I created in response.
1. Simplistic designs do require effort, but in different categories.
You mentioned Iconicity in your first point, and I agree with a whole ton of it, really. It is easier to stand out with more detailed characters. In addition, it is harder to create detailed figures. However, this difficulty can also be present in simplistic designs, just in a different matter. It is much harder to make a simple stickfigure more iconic than a detailed stickfigure. Yet, it is indeed a possibility, and has definitely happened in the past. Xiao Xiao was simply a black stickfigure, but for those who have seen those animations know that he’s a prime example of a stickfigure icon. Likewise with characters like Mr. Red, Umbrella, Yo-yo, Nhazul, etc. These characters were, and still are, icons of the stickfigure community. Yes, they’re known now still because of the “glory days,” but I think people forget that those characters were the ones to create those glory days, which is a feat by itself. Work has to be done by the animator to create iconic characters, and it’s possible with both simple and detailed. Just as one would challenge themself with creating more detailed figures and using them, they can just as easily challenge themself by creating a more simple character and striving to make it iconic. The reason why more simple StickNodes characters, like Joker and Raymond, aren’t that iconic is because they haven’t really had good stories to make them iconic. SN series have been for the most part either unfinished or horribly written. Epitaph has created the StickNodes movie, and Roux has become rather iconic because of it, but a major reason for that was because of the story Roux participated in and her character, not simply just because of the design. The StickNodes movie is iconic in itself because it’s a clear-story series that actually had more than 5 episodes to it lmao.
2. A community isn’t a group of professionals.
It is true that using fullbodies and more detailed Stickfigures will garner more professional results, and many animators who seek to become professionals use fullbodies. However, it is unfair and domineering to force that professional standard upon all members of a community. This can be paralleled to video games as well. Consider League of Legends. There are pro players and casuals. In the League community, it would be unfair and generally mean for a pro player to criticize a casual player simply because they don’t adhere to pro standards. The pro players play the game to their fullest because it’s their job, while the casuals play because they enjoy the game and like to play it. Likewise in SN, people who wish to become professionals in the animation field shouldn’t impose that standard on the rest of the community just because they don’t like anything less. The majority of the SN community is casuals, there’s no doubt about that. So, to use popularity to enforce such a strict and uncaring practice not only hurts those who do like to use simple figures, but it also will scare off newcomers in the future who also wish to explore an interest.
In general, I don’t believe that less detailed figures should be considered inferior to detailed. In many ways, it’s insulting to the animator themself to have their work diminished to nothingness simply because they didn’t add layers of armor on their soldiers. Yea, a main chararcter being a normal template is pretty bland, but I don’t agree with the “detail supremacy” ideals that are being forced across the community. It’s toxic and harmful for the community to force that all characters be up to Epitaph’s standards or be considered unoriginal, lazily made, and bad. Of course, that doesn’t mean I hate details at all. I understand and appreciate all the benefits it has to offer. I respect detailed users though I’m a more simplistic animator myself, and I don’t think either style is superior or inferior in this community. I believe that we should show off the pros and cons of each form of character creation, and give the community members the choice, instead of using popularity and influence to force the idea upon others and misinform the community about either style.
User Banned
Nice pornography