Basically, the pro tip is to just throw as many nodes as possible at it. If it isn’t easy to animate, that’s fine, you just aren’t used to it yet. Make every limb and body part have at least 10 nodes and never any less.
Always come up with a design beforehand. Get a pen and draw a badass character. Maybe a knight with flaming eyes and a skull shaped spear, maybe a tribal chieftain with a war club and javelins on his back or even a mad scientist with a giant freaking syringe for a weapon.
Then and only then should you make a fig of it. The drawing will ensure you end up with a fully fledged character and not a basic stickman. Forget the fact it’s called ‘StickNodes’ and concentrate on pushing it to the limits like me and Bullet do by making full on characters
idk if what @epitaph is necessarily true (you didn’t provide a pic or a name) but it might be true
I never mean offense by it, but I’d say ~50% of figures aren’t approved, all of those have some type of flaw (some are just nonsense, some look like Volt 2.0, some look like the default with hair and some lines and triangles on him, etc, etc)
just take a look at the front page of stickfigures as to what does get approved
and don’t get me wrong sometimes something “basic” gets by, but it’s because it’s maybe something useful (a recent “nurse” or something stickfigure comes to mind) or funny
Replying to:Vamrackhere's a side effect at a detailed version of your characte
If you’re lazy and can’t be arsed to think outside the box.
I’ve already proven your claim is false by merely removing one of the limbs and swapping it with a less detailed version when moving in a complex way before going back to advanced. Enough blur and prowess and it blends flawlessly
User Banned
Your figs are probably base figs or anything else super simple.
Make better figs
can u give me any tips?
User Banned
Thank god, most base/scarf users just reeeee.
Basically, the pro tip is to just throw as many nodes as possible at it. If it isn’t easy to animate, that’s fine, you just aren’t used to it yet. Make every limb and body part have at least 10 nodes and never any less.
Always come up with a design beforehand. Get a pen and draw a badass character. Maybe a knight with flaming eyes and a skull shaped spear, maybe a tribal chieftain with a war club and javelins on his back or even a mad scientist with a giant freaking syringe for a weapon.
Then and only then should you make a fig of it. The drawing will ensure you end up with a fully fledged character and not a basic stickman. Forget the fact it’s called ‘StickNodes’ and concentrate on pushing it to the limits like me and Bullet do by making full on characters
” Forget the fact it’s called ‘StickNodes’ ”
🙁
User Banned
Move on Ralph
Move on
idk if what @epitaph is necessarily true (you didn’t provide a pic or a name) but it might be true
I never mean offense by it, but I’d say ~50% of figures aren’t approved, all of those have some type of flaw (some are just nonsense, some look like Volt 2.0, some look like the default with hair and some lines and triangles on him, etc, etc)
just take a look at the front page of stickfigures as to what does get approved
and don’t get me wrong sometimes something “basic” gets by, but it’s because it’s maybe something useful (a recent “nurse” or something stickfigure comes to mind) or funny
User Banned
But you let in base figs
“stick nodes” epitaph “stick” ” nodes”
User Banned
Just because that’s the name doesn’t mean you shouldn’t stress the limits.
I don’t think we’d have over 300 nodes at our disposal if we were making stickmen
User Banned
Anyway, the kid wanted my help
here’s a side effect at a detailed version of your character in “stick nodes” and its limited movement trust me ive tried and it ain’t pretty.
User Banned
If you’re lazy and can’t be arsed to think outside the box.
I’ve already proven your claim is false by merely removing one of the limbs and swapping it with a less detailed version when moving in a complex way before going back to advanced. Enough blur and prowess and it blends flawlessly