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Animation Taboos
1. Quit & Complain
Frequently quitting projects and complaining why they haven’t done anything.2a. Time =/= Quality
Thinking that more time spent in a project = more quality. That 10 frame walk cycle you spent weeks on does not determine the quality of your overall project.2b. Length =/= Quality
30 minutes of nothing happening is 30 minutes of nothing happening.3. Difficulty =/= Quality
Doing something unnecessarily difficult does not makes it better. If you made a blur effect with all gradients that took you 3 hours… neat. I used blur filter and took me 3 seconds.4. Overly Detailed Sketches
No one is going to see / understand / care about your notes.5. Sketches =/= Finished Animation
Unless that’s the style, you better make sure it’s polished, pretty, and purposeful.6. No Breaks =/= Best Results
It’s good to patient, but it’s better to know when you’ve had it. Unless you’re used to it, non-stop constant work will hinder your overall quality. You’ll start to glance over some errors you may not bother going over. TAKE AT LEAST 3 MINUTES to stretch or get water or lie down on a bed. Seriously, lie down on a bed for like 3 minutes and you’ll feel like you just started animating again.7. One draft is not fine
Refine, refine, refine. A first draft may be good but a final draft is better. Going through it once and not editing some previous frames will most likely give you bad results.8. Not Knowing “that sucks”
IF IT LOOKS SHTTY, IT IS SHTTY.9. Repetition =/= Good Progress
Repetition can only get you so far. If you’re animating the same thing over and over, let’s say animating a punch. You may be good at animating a punch.. but that’s it. Try something else.

IF IT LOOKS CRAPPY, IT’S CRAPPY… Yep!
User Banned
This is āAmerica is great cause a America is goodā all over again
User Banned
Wow
A lot of this is short sighted and arrogant
Woo
He actually came of nowhere saying we suck, so actually yes
Spent a lot of time scrolling through-
Epitaph comes out of nowhere and complains about the simplicity does he not?
Yep lol :/
He didnt come out of nowhere
He’s a proffesional that offers critisism, he can’t control himself and he’s sometimes rude, but he is known in this community.
You come out of nowhere, without showing anything and saying we all suck in animation
Now, explain
User Banned
Iāll admit i can be rude, arrogant at times and many other derogatory terms.
But in the end, Iām only trying to help out. If people are nice to me, Iād feel guilty being rude to them and Iāll be nice.
But this, this is just bad advice.
I really despise what he said on Detailed notes. Like, yeah others wonāt see them but theyāll be so useful in the future.
This came off as arrogant and know it all, trying to get everyone to be like you when you have no notability whatsoever.
Go back to the drawing board son.
Epitaph is actually pretty established. With one of his greatest accomplishments on the sites being SNM. Heās been around since 2015 and has been pretty active.
Epitaph didnāt come out of no where.
I actually think doing the opposite of some of these is better.
User Banned
Same, exactly
I donāt care whether heās been here longer than I have. Iām still able to point out mistakes and help out other people with their stuff.
Instead of complaining about someoneās base character that they used in their animation, why not help them improve on the animation itself. The detailed figure will show no use of it canāt be put into action.
If you can see, people animate
But, the base of the animation is the figure, you don’t have the figure, you don’t have the animation, nothing simpler than that.
The figure is the base, and yes, we care about animation
*Looks at #6*
Well, I have school…
Detailed sketches can be helpful atleast in the western cartoon industry, because if youāre drawing these sketches, 9/10 you arenāt the person actually animating the show. One of the biggest examples of āWhy you should draw your story-boards properlyā is Steven Universe
Steven Universeās story-boards are half assed and terrible, and the people who animate most western cartoons, Rough Draft studios, are a no-non-sense type company. If the story-boards are sh!tty, then the animation is gonna be sh!tty, and thatās exactly the case with SU.
Difficulty isnāt always the way yes, but difficulty proves skill which is exactly why difficulty modes in video games exist. Sure it might be pointless in theory why you would be playing a harder difficulty for no extra reward when there are easier modes, but for the player it shows prestige, and ability. Itās like how weāve already figured out a lot of ways to simulate shadows in a simple effective way, but weāre still trying to figure out different ways to make it crisper and cleaner even minimally.
Also not everyone has Pro ffs