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I just thought of a neat way to create way to make a bundle of different shapes, yet still keep the editor window organised. We could have a “Polygon” tab, and basically it would make “Perfect Polygons”. It would basically be a Polygon with evenly lengthed sides, and in the segment tools in the editor, would be a special Number Input box. Inside, you would put the number of sides you want your polygon to have. The game would divide 360 by the number of sides the polygon has to get the rotation value of each side. It would suit @epitaph200 ‘s Shape Overhaul request, but all in just 1 button. It would also be very helpful for people trying to make things that require perfect polygons in them. Like me, when I’m trying to make diep.io animations, I try to make perfect squares, triangles, and worst of all, pentagons. So darn hard. It would also be helpful for things that have – like – polygons as heads. It would help an absolute TON in making pixel things though, as 4 sides would be a square, very helpful for pixels. Meanwhile, 3 sides would be an equilateral triangle, 2 sides would be an error message, 1 side would be a circle, 5 sides would be a pentagon, 6 sides would be a hexagon, 7 would be a heptagon, 8 would be an octogon, 9 would be a nonagon, and so on so on. I would put a demonstration gif, but filesize too large, yet again. *sigh* I’ll just take a demonstration screenshot. Or a PNG export. *le takes a PNG export like a boss*






I mean… Ralph said he’d basically have to tear out the shape renderer and force it to do his thing. Which is gonna be a lot of work.
…good point. I feel like I’m in that situation where it’s just like https://i.pinimg.com/originals/d0/66/85/d06685e5534aafd0a5cbbd4227ee9202.jpg now.