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@ralph hollow segments would be useful. What I mean is that when you toggle it for a segment in the character creator, its just an outline, is it fine if I mention you later with what I mean in picture form?
@ralph hollow segments would be useful. What I mean is that when you toggle it for a segment in the character creator, its just an outline, is it fine if I mention you later with what I mean in picture form?
I think he gets what you mean. The problem is how much rendering there would be. Regular segments would have 2 times as much rendering. But anything round will get way more extreme. Like the new rendering system works on triangles. Just letting you know.
yeah, I know they would be neat
lot tougher to implement in an easy way
and I know I often say something is “tough” or “impossible” to do, but then you see all this complex stuff in other apps/programs/games so it’s obviously doable – what I mean is in the scope of a simple animation program that is already testing the limits of many people’s devices due to it’s vecotr-based nature