• Profile picture of arcionek

    arcionekadministratorocciferuc-votermega-noderfeatured-lvl1uc-winner-lvl2 2019-01-31 09:17:48 UTC

    @Ralph. It’s that less than 24 hour time again where I found bug. Rest in pieces.

    In creation menu when we copy and paste segment, the angle stays persistent. Before it was smth like parent angle+angle value or smth like this. Now if I copy child that’s at angle 0 from parents that’s also angled at 0, and paste it onto segment angled at 270,it pastes angled into 0,instead of 270.

    Its very troublesome, especially when doing patterns or rings or other stuff that required that function.

    3
    • Also 2nd bug:
      If you try to input manually trapezoid ratio for example 0.31, it jumps to 5.00

      2019-01-31 11:22:38 UTC 0
    • yeah I did that paste thing on purpose because I kinda hated how it was always “wrong” but I do see what you mean about the spiral thing etc, I’ve used that before too

      dammit I need to add more options to preserve angle or not when pasting WHYy

      also oof @ trapezoid thing

      2019-01-31 12:58:40 UTC 0
      • Replying to: Ralph (Developer)yeah I did that paste thing on purpose because I kinda hated

        I guess maybe add a settings button in creation menu that would allow that.

        Also. Is there possibility of allowing extended segment property? Like regular segment reaching a bit further ahead after the drag point.

        2019-01-31 13:17:13 UTC 0
        • Replying to: arcionekI guess maybe add a settings button in creation menu that wo

          there is a possibility of such a thing

          butt is it useful tho

          2019-01-31 13:21:27 UTC 0
          • Replying to: Ralph (Developer)there is a possibility of such a thing butt is it useful th

            Very?-

            I used the previous thing a lot. Not I gotta paste it, set angle, sometimes mirror it etc. It’s especially pain if smth uses very precise angles.

            2019-01-31 13:45:24 UTC 0
      • Replying to: Ralph (Developer)yeah I did that paste thing on purpose because I kinda hated

        3rd bug found. Auto Camera is awesome. But found out that it has ease stuck onto it now. I moved camera linearly with an object going linearly and it had an ease thing going on (camera).

        Also oof at elastic with only ease in checked on zoom animation. It gets wonky. It happened to me on anim with 16 frames in case you can’t replicate it.

        2019-01-31 15:33:17 UTC 1
        • Replying to: arcionek3rd bug found. Auto Camera is awesome. But found out that it

          So I guess you forgot to add linear in ease options-

          2019-01-31 15:33:55 UTC 0
          • Replying to: arcionekSo I guess you forgot to add linear in ease options-

            Btw if you need it. Can send you project I use to measure camera ease etc. Helps a lot-

            2019-01-31 15:34:55 UTC 0
        • Replying to: arcionek3rd bug found. Auto Camera is awesome. But found out that it

          does it not do linear if both ease in/out are unchecked? I coded that in (specifically used the word Interpolation.linear lmao)

          2019-02-01 12:56:41 UTC 0
          • Replying to: Ralph (Developer)does it not do linear if both ease in/out are unchecked? I c

            Nope.
            I made a stage where there’s point A and B.

            Then have two lines on point A. One moves linearly with 50% inbetween, second is locked to camera.

            Linear line is behind the camera line and catches up at the end.

            2019-02-01 13:26:02 UTC 0
            • Replying to: arcionekNope. I made a stage where there's point A and B. Then hav

              huh you right

              I just made my own test project and it is easing still

              dunno how but it is

              neat (it’s not neat)

              2019-02-01 13:35:10 UTC 0
              • Replying to: Ralph (Developer)huh you right I just made my own test project and it is eas

                Also… So the autocamera options don’t depend on length of the shot, since it only does action on the specific amount of frames?

                I mean like, instead of depending on amount of frames, it’s like an animation instead.

                Cuz bounce thing takes a lot of frames-

                2019-02-01 13:53:10 UTC 0
                • Replying to: arcionekAlso... So the autocamera options don't depend on length of

                  all the interpolation things are actually built into the framework I use, they’re all just basic algorithms (https://github.com/libgdx/libgdx/wiki/Interpolation) <- neet graphs

                  anyway, the bounce one is better with longer times I think, which is unfortunate

                  but it does depend on the amount of frames it spans, really not much I can do with that it's gotta interpolate from one frame's camera to another frame's

                  2019-02-01 13:55:21 UTC 0