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@Ralph. It’s that less than 24 hour time again where I found bug. Rest in pieces.
In creation menu when we copy and paste segment, the angle stays persistent. Before it was smth like parent angle+angle value or smth like this. Now if I copy child that’s at angle 0 from parents that’s also angled at 0, and paste it onto segment angled at 270,it pastes angled into 0,instead of 270.
Its very troublesome, especially when doing patterns or rings or other stuff that required that function.






Also 2nd bug:
If you try to input manually trapezoid ratio for example 0.31, it jumps to 5.00
yeah I did that paste thing on purpose because I kinda hated how it was always “wrong” but I do see what you mean about the spiral thing etc, I’ve used that before too
dammit I need to add more options to preserve angle or not when pasting WHYy
also oof @ trapezoid thing
I guess maybe add a settings button in creation menu that would allow that.
Also. Is there possibility of allowing extended segment property? Like regular segment reaching a bit further ahead after the drag point.
there is a possibility of such a thing
butt is it useful tho
Very?-
I used the previous thing a lot. Not I gotta paste it, set angle, sometimes mirror it etc. It’s especially pain if smth uses very precise angles.
3rd bug found. Auto Camera is awesome. But found out that it has ease stuck onto it now. I moved camera linearly with an object going linearly and it had an ease thing going on (camera).
Also oof at elastic with only ease in checked on zoom animation. It gets wonky. It happened to me on anim with 16 frames in case you can’t replicate it.
So I guess you forgot to add linear in ease options-
Btw if you need it. Can send you project I use to measure camera ease etc. Helps a lot-
does it not do linear if both ease in/out are unchecked? I coded that in (specifically used the word Interpolation.linear lmao)
Nope.
I made a stage where there’s point A and B.
Then have two lines on point A. One moves linearly with 50% inbetween, second is locked to camera.
Linear line is behind the camera line and catches up at the end.
huh you right
I just made my own test project and it is easing still
dunno how but it is
neat (it’s not neat)
Also… So the autocamera options don’t depend on length of the shot, since it only does action on the specific amount of frames?
I mean like, instead of depending on amount of frames, it’s like an animation instead.
Cuz bounce thing takes a lot of frames-
all the interpolation things are actually built into the framework I use, they’re all just basic algorithms (https://github.com/libgdx/libgdx/wiki/Interpolation) <- neet graphs
anyway, the bounce one is better with longer times I think, which is unfortunate
but it does depend on the amount of frames it spans, really not much I can do with that it's gotta interpolate from one frame's camera to another frame's