• Preview of a project i’m working on
    Not-So-Fun Fact: I made this in a span of a day (8 hours to be precise) with an old, shitty IPad with performance so poor that it makes beggars look lile billionaires, and with 500 mb left (considering all these three clips are 100+ mb size and with frames around a mere 20-50, that’s mostly why it’s pretty shitty rn tbh, along with my rustiness)

    3
    • Plus SN free version, i have to put up with gif converting and double export time.
      So thats -1 1/2 hour

      2019-06-11 15:47:02 UTC 1
      • Replying to: jomart catalino emmanuel de pota thirteenth son oPlus SN free version, i have to put up with gif converting a

        mega oof @ not having pro

        2019-06-11 16:13:55 UTC 1
    • well besides the fact this took you an entire lifetime, it looks damn good

      so you get a lot of lag, just curious do you use any of the “Lag Problems?” stuff and does it help
      (that’s mainly for animating with lag, not playing)

      as for playing you could turn of tweening temporarily to get better performance

      2019-06-11 16:15:17 UTC 0
      • Replying to: Ralph (Developer)well besides the fact this took you an entire lifetime, it l

        I did turn on all three of the “Lag Problem” stuff
        It kinda improved performance
        The most lag was actually when the animation had passed 20 frames.

        2019-06-12 01:10:25 UTC 0
        • Replying to: jomart catalino emmanuel de pota thirteenth son oI did turn on all three of the "Lag Problem" stuff It kin

          see people say that time to time but I feel like you’re just not explaining it well

          “most lag after animation passed 20 frames”

          when you’re animating/playing on frame 50, it doesn’t matter what’s on frame 1 or 12 etc, that has no impact on performance (memory use, yes, not CPU-use)

          2019-06-12 01:24:43 UTC 0
          • Replying to: Ralph (Developer)see people say that time to time but I feel like you're jus

            Probably memory use though as the lag started to get worse when 100+ mb
            Also one clip was very close to passing the video node limit (while designing the BG, i tried to add one part of the fancy trees, it said the message that 6400 node limit because mobile limitations)
            And the sheer number of animals i had on the second clip.

            2019-06-12 01:40:19 UTC 0
    • @inkydoki
      Waddya think?

      2019-06-12 04:16:52 UTC 0
    • I loved those opacity transitions and the head turning on that monster, the parallax, the figures, alot of monsters moving, music fits and stating the fact that your low memory device you still made this! This’ll be good! hue hue hue

      2019-06-12 05:08:12 UTC 1