Ok, i gonna be a little tough in here take it however you want. First of all the first punch looks weak and the pose is really bad which is a pretty basic thing that you should already have noticed and worked on before posting, which also leads to lose of balance which should have made you stop and try to recover the balance of the character but you continued… in the second one the lose of balance is even more noticeable and obviously you went for the kick after the leap to follow up stuff easily. Not gonna coment about everything else you did.
If i had to be specific with your problems
-You cant animate force and weight.
You clearly have a problem with realism.
You have a problemn finding good poses for fighting animations.
In the other hand the animation is smooth, you have some knowledge of how the human anatomy works and that stops issues like jittery,shake,bad positioning of the body parts.
Make the leap have more hind up/anticipation. Like make the legs bend more
Ok, i gonna be a little tough in here take it however you want. First of all the first punch looks weak and the pose is really bad which is a pretty basic thing that you should already have noticed and worked on before posting, which also leads to lose of balance which should have made you stop and try to recover the balance of the character but you continued… in the second one the lose of balance is even more noticeable and obviously you went for the kick after the leap to follow up stuff easily. Not gonna coment about everything else you did.
If i had to be specific with your problems
-You cant animate force and weight.
You clearly have a problem with realism.
You have a problemn finding good poses for fighting animations.
In the other hand the animation is smooth, you have some knowledge of how the human anatomy works and that stops issues like jittery,shake,bad positioning of the body parts.
Keep it up lad, you re doing good.
Thank you I love proper given CNC
Try using stretch when punching… It works very well… many great animators use it