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@ralph I really hate to give more work while you’re working on that update but I’ve been reported on a polyfill bug that happens when you flip axis.
I’d @ the person who reported it to me on Amino to give credit but idk their tag-
Thx fat Mal potato
@ralph I really hate to give more work while you’re working on that update but I’ve been reported on a polyfill bug that happens when you flip axis.
I’d @ the person who reported it to me on Amino to give credit but idk their tag-
Thx fat Mal potato
nvm turns out they deleted account that’s why I couldn’t find them. Also they sent me that the shield also breaks when adding new frame or smth.
stooooooooooooooooooop
also like, flipping stuff seems to be aight
y peple not provide files/examples
I had the link copied in clipboard but honest to god I forgot to paste it lmao. I’d not be that guy telling a bug and not bringing pics or smth to make you understand easier without explaining too much-
It happens on this stick.
http://sticknodes.com/sticks/riot-shield-nodes/
yeah that’s more like it lol
anyway, so this is just because the polyfill wasn’t made correctly
kinda hard to see but, see the polyfill lines?
I deleted it and remade it (in like, 4 nodes, idk why dude here has like 8 nodes) and remade it in proper clockwise (or counter-clockwise) fashion and the flipping glitch doesn’t happen
i gotta make that more prevalent…the clockwise thing
Ye I knew the polyfill was done bad. Just didn’t know how it actually bronks.
yeah it just bronks (sometimes) if not clockwise
its due to the tirangulation algorithm (https://libgdx.badlogicgames.com/ci/nightlies/docs/api/com/badlogic/gdx/math/EarClippingTriangulator.html)
don’t ask me how or why I just work here
counterclockwise breaks polyfill
starts working to abuse the bug in an unique and useful way
lol i was going to actually edit my comment but was too lazy
I always specify “clockwise or counter clockwise” but I’m tired of writing that all the damn time so I just said clockwise here i thought you would know but you didn’t come on arc disappointed.gif
Knew it was that but I for a sec thought that counter clockwise was somehow more broken cause I always do clockwise. Alright time to do some bad polyfill and hope I find the trigger.
m8 no cease and desist
it’s just how the algorithm works
as it says in that description in the link “garbage input, garbage output” aka follow the rules and do a circular motion of nodes else suffer ancient and deadly consequences
Ralph you know damn well I look at sticknodes, the limits and I always go “nah fuck that”.
tries doing polyfill counterclockwise and flips but nothing happened