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@ralph
(pingpingpingpingping)
revised it because i found some new ideas but couldn’t edit the original post and to stop possible drama
as TastyLemon16 (no ping, i need to cool down on the @@@@@) and [squi] worked out with me, i need to justify my opinions and requests- i may not really be someone who wants to support the community but really one of many attention mongerersbut ok
the server will never be able to enter a sleep sequence because of all players’ different agendas
this creates a couple of problems:
-there will never be the convenience of skipping night
-everyone will eventually fall victim to phantom attacks, as they stalk and hunt players every night if they have not slept for a long amount of nigts
a bed-triggered sleep vote system should be implemented
when a player sleeps in an available bed, all other players in the server should be prompted to vote to skip the night
(i don’t know if you can like script it if it doesen’t exist yet)





We’d need plugins for that.
Tho about phantoms it works on variable time_since_rest. Which resets whenever player dies or leaves the bed.
Meaning you can hop in and out from bed and you’re safe from phantoms.
not gonna lie i never heard of a phantom until now that sounds spooky as hell
also i think we can turn on perma-day but…I kinda like the danger of night and use of torches
if we keep it always a day it would just be gay and you’d be struggling to farm some monsters.
aha
even i know of those dark room monster generator/killer contraptions people make
ha!
no but yeah its gay
Ralph, can u add an update that lets you relayer certain nodes without having to make a separate stick figure?
Specifically, main nodes?
you lost me with that last part, relayer just the main node? the main node isn’t even really on a layer it’s not drawn so- wot
Lemme explain, since using that Goku Action Figure doing a Kamehameha you got in your weed infused happy meal as a bong to drink and smoke beer with weed and cocaine soup seasoning had messed you up a bit. When you are out of the Edit mode and you are on the main animating screen page thingy, you can only see the main nodes. Heres an example. You have the built in Spiderman Stickfigure, and his main nodes are blue, the ones you use to move and to animate. I want you to make it so that we can layer the main nodes on the same stickfigure separately, as if they are a stickfigure themselves. I found this picture. See Goku’s front Arm? Make it so that if he were to raise his arm a bit higher, it wouldn’t be behind Uub, and you could make it so that it can be layered separately, as if it wasn’t attached to Goku. Basically add an update that makes holding items on a character easier and faster.
okay I get it with the arm example now
don’t get me wrong i understand how that can be useful, definitely, but it can’t happen – SN just isn’t built in a way to allow for such layering
a stickfigure object is rendered as a whole in 1 go, there’s no way (no way, as in no *feasible* way that wouldn’t absolutely kill performance of the app) to allow for certain nodes to be drawn later or before other stickfigures – that would complicate the rendering far more than it’s worth
you just gotta do what people do with their characters and separate the limbs into parts, and have the “front arm” stickfigure be in front of other stickfigures
oof. then cane you at least add the ability to ssslllloooowwww doooowwwwnnn and spedup different parts of the animation? and the ability to uh, be able to not have to pay for dlc if u bought stick nodes pro? and can u make it so that you can also squash and stretch stickfigures without having to use Smart Stretch, kinda like in photo editors? The update shall be called…. The Update for the people who gave money to the wrong guy aka the pro update or some stuff like that. also, thats a nice goku.
by main node, i meant the nodes that you are able to move when you are animating, by tw. Such as the arms, legs, et cetera.