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When it comes to fighting, some attacks are gonna need more or less anticipation. A quick jab has little to no anticipation, so how do we make it more impactful?
Using a technique referred to as overshoot.
By stretching his arm farther than it’s actual size, the punch seems a lot more impactful. Games like Street Fighter 3rd Strike use this technique a lot on characters such as Dudley or Makoto
https://i.pinimg.com/originals/b2/1d/81/b21d815a870c32b354969068c6c2c3f6.gif http://wiki.shoryuken.com/images/9/91/%28dudleycrco%29.gifAdd some dash effects and an after image to heighten the sense of speed.
I recommend watching this video from an Animator of Skullgirls at GDC. It’s really informative. https://m.youtube.com/watch?v=Mw0h9WmBlsw







Punch Out too, but it’s a bit harder to analyze, being a TPB view
Yes