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    gneppo 2020-02-01 17:45:45 UTC

    hey all im animating a combo, any tips?

    0
    • Spacing, arcs, balance, footing

      2020-02-01 18:28:51 UTC 1
    • Tip: Dont try,
      La combos est very impossible

      2020-02-01 20:59:05 UTC 1
      • Replying to: ChallasTip: Dont try, La combos est very impossible

        aw

        2020-02-01 20:59:44 UTC 1
        • Replying to: gneppoaw

          But for real: try to ease the figure inwards before starting the first punch, than ease out—> while easing out , let the first punch get ready—-> once eased out PUNCH!—-> while lowering his arm that he used to punch, make the other arm get ready for the second hit—> so does the combo cycle

          2020-02-01 21:12:49 UTC 0
          • Replying to: ChallasBut for real: try to ease the figure inwards before starting

            so ease in ease out. start off slow, middle fast, end slow, just like real motion right

            2020-02-01 21:13:52 UTC 1
            • Replying to: gnepposo ease in ease out. start off slow, middle fast, end slow,

              Yeah, thats how I do it

              2020-02-01 21:15:18 UTC 0