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    arcionekadministratorocciferuc-votermega-noderfeatured-lvl1uc-winner-lvl2 2020-02-24 09:46:38 UTC

    Still waiting till @Ralph adds more precise increments for parallax. 0.1 is quite a jump yo

    4
    • Here you go. Here’s the suggestions you’ve missed so much-

      2020-02-24 09:47:30 UTC 1
    • well damn, if this is what you’re gonna waste your request on aight

      *changes 0.1 to 0.01 in code*

      3.0.6 comin in hot here we go

      2020-02-24 12:24:29 UTC 0
      • Replying to: Ralph (Developer)well damn, if this is what you're gonna waste your request

        Knew you’d be like that. So now make the value tweenable as well.

        2020-02-24 13:09:47 UTC 0
        • Replying to: arcionekKnew you'd be like that. So now make the value tweenable as

          Haha just kidding

          2020-02-24 13:10:01 UTC 0
          • Replying to: arcionekHaha just kidding

            … Unless? 😏

            2020-02-24 13:10:14 UTC 0
            • Replying to: arcionek... Unless? 😏

              Btw if we are on this parallax bandwagon.

              When selecting stick to lock, we could have for how many frames that stick is locked to camera on the left side.

              It would act like autocam I guess. Changing parallax value affects all parallax values across the “linked” frames of that stick.

              This… This would basically save my ass whenever I am like “oops I should have made parallax 0.2 instead of 0.4” and have to redo the entire shot.

              2020-02-24 13:12:09 UTC 0
        • Replying to: arcionekKnew you'd be like that. So now make the value tweenable as

          is it not

          wait how does parallax work

          im not even kidding i forgot lmao

          *back to webdev*

          2020-02-24 13:11:16 UTC 0
          • Replying to: Ralph (Developer)is it not wait how does parallax work im not even kidding

            complains about people forgetting about parallax and never using it

            forgets about parallax himself

            2020-02-24 13:15:49 UTC 0