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    arcionekadministratorocciferuc-votermega-noderfeatured-lvl1uc-winner-lvl2 2020-03-22 19:16:40 UTC

    Anyone has idea how I could get a center of equilateral triangle in stick nodes?

    Like… Start from the center, having main node being the center. Then make equilateral triangle from that point.

    2
    • Nvm i think i just got it lol

      2020-03-22 19:18:57 UTC 2
    • Arcionek will one day create a functional calculator in SN

      2020-03-22 19:32:23 UTC 5
      • Replying to: Mr. StewmanArcionek will one day create a functional calculator in SN

        I will say this before anyone will.

        Stop giving me ideas.

        2020-03-22 19:45:14 UTC 6
      • Replying to: Mr. StewmanArcionek will one day create a functional calculator in SN

        …is…this possible?

        …hmm

        2020-03-22 21:47:51 UTC 1
        • Replying to: Ralph (Developer)...is...this possible? ...hmm

          ngl I’ve actually been like braining on how it could be done. prob smth with visible dots representing total number, and things being dragged which would cover up or uncover some extra dots depending on the rest.

          2020-03-22 21:57:09 UTC 1
          • Replying to: arcionekngl I've actually been like braining on how it could be don

            yeah, something similar i was thinking

            move some nodes into position to represent numbers

            they pull/push segments around hiding other visible areas depending on + or – selected for example

            the resulting visible are represents the answer

            …please don’t do this

            PLEASE NOBODY MAKE THIS, THIS ISN’T EVEN REVERSE PSYCHOLOGY JUST PLEASE

            2020-03-22 22:01:42 UTC 0
            • Replying to: Ralph (Developer)yeah, something similar i was thinking move some nodes into

              +/- is simple… Already doable.

              I was going for multiply and shiz.

              2020-03-22 22:05:46 UTC 0
              • Replying to: arcionek+/- is simple... Already doable. I was going for multiply a

                * could just be a segment that moves the same as the + segments do (to cover visible values)

                but with a multiple-sized smart-stretch effect instead

                I have no idea what i’m talking about im gonna go back to approving stickfigures now like a simple caveman

                2020-03-22 22:15:04 UTC 0
                • Replying to: Ralph (Developer)* could just be a segment that moves the same as the + segme

                  ooga booga.

                  also im already working on a concept lmao

                  And yes, multiplication will require smart stretch that is moved in two stages or smth

                  If there was nodegramming tho… I’d for sure make a 100% working calculator lmao

                  2020-03-22 22:20:28 UTC 1
    • i’d have made a circle in the “estimated” center and tweaked position/radius til it perfectly touched all the corners of the triangle

      then reduced thickness to 1 and that’s the center

      2020-03-22 21:48:50 UTC 0
      • Replying to: Ralph (Developer)i'd have made a circle in the "estimated" center and twea

        While yes it’s a thing I decided to go with much more mathematic way. Just have segments going every 120 degress, then using delete one segment I connect the sides together.

        2020-03-22 21:59:28 UTC 1
        • Replying to: arcionekWhile yes it's a thing I decided to go with much more mathe

          Nerds

          2020-03-23 04:58:25 UTC 2