idk if it’s better bc I haven’t seen the first but things to improve on:
don’t just randomly move the camera for a few frames, it’s very jerky and never looks good, in fact rarely move the camera at all unless it’s with “Auto Camera”
work on fluidity of movements, don’t just move some limbs, some of the time
for example at 0:09:
red dude, does something?, and hits green guy into the air
then he jumps in the air and kinda slowly gets his legs into position to kick green guy
…why is gravity not affecting him? Why did he pause in mid air and move like that? And he doesn’t even really “kick” him he just puts his feet on him and green dude goes flying
you have to better plan out your movements, and I mean that, *plan things out* don’t just keep adding frames and coming up with movements in the moment, it’s gonna look jerky and have no sense of weight/momentum/easing/etc
Yeah, I’m not great, but here’s a tip I learned from a Youtube video.
Make an invisible baseline that would act as your floor, and you can animate from there. Best part about it is that you can remove it when your done, and it leaves room for VFX.
Replying to:◼️⬛🟧SANICKING2🟧⬛◼️wait i think ik what vid you watch
Sticknodes tips and tricks?
Yep, totally watched that video. It was really useful, like using the camera to show how powerful a punch is, as well as removing tween from a frame to make actions, like puches or kicks, feel stronger.
idk if it’s better bc I haven’t seen the first but things to improve on:
don’t just randomly move the camera for a few frames, it’s very jerky and never looks good, in fact rarely move the camera at all unless it’s with “Auto Camera”
work on fluidity of movements, don’t just move some limbs, some of the time
for example at 0:09:
red dude, does something?, and hits green guy into the air
then he jumps in the air and kinda slowly gets his legs into position to kick green guy
…why is gravity not affecting him? Why did he pause in mid air and move like that? And he doesn’t even really “kick” him he just puts his feet on him and green dude goes flying
you have to better plan out your movements, and I mean that, *plan things out* don’t just keep adding frames and coming up with movements in the moment, it’s gonna look jerky and have no sense of weight/momentum/easing/etc
oof i don’t mean to rekt you here but, you asked
Yeah, I’m not great, but here’s a tip I learned from a Youtube video.
Make an invisible baseline that would act as your floor, and you can animate from there. Best part about it is that you can remove it when your done, and it leaves room for VFX.
wait i think ik what vid you watch
Sticknodes tips and tricks?
Yep, totally watched that video. It was really useful, like using the camera to show how powerful a punch is, as well as removing tween from a frame to make actions, like puches or kicks, feel stronger.
ikr its so helpful
or you can use the guide in the options 😀
I see….thanks pal. I will sink all of this in my mind and copy and paste to my notepad