-
Had thought again about the old suggestion I had to improve the UI and speed up the process of animating.
I guess I’m gonna say the whole thing again but this time I have more idea on what’s up.
Under the modes, in the corner there would be located a ball/icon. Whenever you click and drag to the side a quater (reaching to right and bottom of the screen) of a circle, which is a tools menu appears.
When hold is released on the option you want, it switches to that.
The 5 options are:
-Project tools
-Stickfigure tools
-Movieclip tools
-Segment tools
-Colour toolsProject tools:
Regular stuff. Tween, saving, opening, background image, and so on. Toggled to that by default.Stickfigure tools:
Stickfigure library and all that smack. When you scroll down, there’s also text options. Same with movieclip tools.Movieclip tools:
Similar to the stickfigure tools.Colour tools:
Original segment tools would be split into two for easier management when we focus on two different things. It’s often a hassle making small changes and having to scroll up and down constantly. Trying to locate the specific setting again.
This mode consists of all the colour-related settings.Segment tools:
Is stretchy on top, most useful part of the thing fuq y’all (lmfao). Then some other stuff like length, thickness, and so on.When you tap on the ball icon. It changes between animation modes as well.
-regular
-inverse kinematics
-some name idkRegular:
Default way of moving sticksInverse-kinematics:
Already discussed enough so we know what it is. Useful for more fluid anims while also saving up time.That 3rd one:
When you drag a node, it stretches, while the parent and child nodes stay in place. Useful for small adjustments or specific ways of animating (preferred by many flash users)Also @ralph






That 3rd one:
When you drag a node, it stretches, while the parent and child nodes stay in place. Useful for small adjustments or specific ways of animating (preferred by many flash users)oh man i know what you mean, that brings me back to line-tool animating in Flash lol
I remember when I first got Flash and it wasn’t like Pivot at all…and then the lines would cross and become 1 object and I did me a lil 12-year-old rage quit
that’s actually an interesting idea for a mode tbh I never thought of it before
the inverse-kinematics one yeah, that I feel like shouldn’t be hard to do but…as I’ve found in the past reality is often disappointing
as for a revamp of the menu oh my dicks if only you knew what kinda of overhaul that requires
however doesn’t the “Quick Menu” kinda alleviate any issues of “where tf is the segment tools i CAN’T FIND IT” bc all you gotta do is press “Segment Tools”
no one at all kinda uses quick tools tbh-
Well people do at times if they remember it’s a thing. But most of the time it kinda is just there being a pain.
not to mention things are getting slightly cluttered more and more which is a big bruh moment.
Also forgot to mention in the post but I planned to say it but stuff like tapping on frame opens up frame tools and other stuff as usual.
ngl i see “Quick Tools” in almost every screenshot of someone using SN all the time, aka they don’t disable/remove it
also thing about new UI is regardless if it’s a good idea or not, 80% of the community will proceed to hate me for changing everything
*flashbacks to 2.0.0*
i indeed remember 2.0.0 change but nowadays i look back to good ol 1.x.x and jesus christ
same lmfao
that was even before some of the new menus added
i just wonder what it would be like now
Also inverse kinematics don’t seem so bad becausue most of the things are kinda shown online a lot on how it works and stuff…

So dunno.
I’d prob break it anyway which the bug fix will be the *actual* time consuming process in the whole thing lmao
just from my thinking right now…it doesn’t seem bad
it would be you take the “start” position when you first drag a node, and using the nodes current “end” position (where it is right now during the drag) which gives you a delta
apply some user-set dampening to it to get some value you’re gonna now use to adjust all other nodes’ positions
which now makes me realize you’d need to actually “remember” the “start” positions of all the nodes as well, in order for the pulling motion to be relative and reset properly if you drag the node back to start position
but also, hmm, parent nodes would move which would move children nodes so there would need to be an incremental descendant offset so children nodes aren’t affected more heavily than those closer to the root node
in fact this would only affect angles not actual x/y positions…
aaand now you know why I just smile and nod when ppl ask for more features
I like how the post has this seamless gradient from “oh yea this seems doable” to “end my life”
Middle point is “oh yea end my life”
Whatever u said is Perma Gey
no u
😔