Most fighting games make stuff like “bleeding” and “on-fire” just for visual flare, and side-effects/debuffs are non-existent unless it’s an effect of a super/special move (like when a certain fire user uses a super/special move a debuff works, unlike normal fire attacks which just shows an enemy burning for abit and not much else)
This looks like a normal-type move, remove the cooldown, the risk is already there so no need for added frames or nerf, and just use bleeding as a visual flare for cutting weapons instead of a debuff (unless a super/special move)
swing kinda wack doe
everything is wack to you
Ignore the “multiple hits don’t stack”, you can’t do multiple hits anyway
Most fighting games make stuff like “bleeding” and “on-fire” just for visual flare, and side-effects/debuffs are non-existent unless it’s an effect of a super/special move (like when a certain fire user uses a super/special move a debuff works, unlike normal fire attacks which just shows an enemy burning for abit and not much else)
This looks like a normal-type move, remove the cooldown, the risk is already there so no need for added frames or nerf, and just use bleeding as a visual flare for cutting weapons instead of a debuff (unless a super/special move)
Understood, sir.
WHACC
DAMN I NEED MY PHONE BACK