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    Ralph (Developer)developercrusaderuc-voterfeatured-lvl1uc-winner-lvl3pro-noder 2020-07-27 17:05:59 UTC

    Anyone having failures exporting with sounds (Android) or nah

    6
    • Chromebook is good.

      2020-07-27 17:08:36 UTC 1
      • Replying to: 🎃🍂ThoughtsOfHalloween🍂🎃Chromebook is good.

        that’s good

        the latest update i had to revamp a lot of the sound-encoding stuff specifically bc chromebooks had a problem

        it seemed to not affect anything else negatively but one dude is telling me his export isn’t working but nobody else is having a similar issue so

        ¯\_(ツ)_/¯

        2020-07-27 17:27:36 UTC 1
        • Replying to: Ralph (Developer)that's good the latest update i had to revamp a lot of the

          The export probably isn’t working either because the MB size. I had a project that went to max MB and when I did ANYTHING the app would freeze. So its either the MB or his/her device is trashy.

          2020-07-27 17:30:18 UTC 1
          • Replying to: 🎃🍂ThoughtsOfHalloween🍂🎃The export probably isn't working either because the MB siz

            yeah unfortunately that’s what happens when an app is using all of its allotted memory (some devices can do 512MB others, not so much)

            just gets freeze-y and crashes

            in this case tho he literally sent me a vid of him exporting 4 frames and it wasn’t working, it was failing at the very end 100% lol

            #how2program?

            2020-07-27 17:35:31 UTC 1
            • Replying to: Ralph (Developer)yeah unfortunately that's what happens when an app is using

              idk anything about coding but did you check if there was anything making the app crash?

              2020-07-27 17:42:57 UTC 1
              • Replying to: AbsoluteSpaghettiidk anything about coding but did you check if there was any

                lmao @ the suggestion

                thanks but, yeah that’s step 1

                there doesn’t seem to be anything wrong but, that’s the point of it being a bug – if it is a bug and not just his particular device being whacked out

                it’s hidden and dumb and stupid

                2020-07-27 17:45:53 UTC 0
            • Replying to: Ralph (Developer)yeah unfortunately that's what happens when an app is using

              Oof. That would happen to me. Just a few frames and the app notices the sound the app is like: “Oh mother fucker your trying to export with sounds? Not on my watch!” Then it’ll get to 100% before failing. But now thats fixed. Thanks ig. But yeah oof. Sucks to be that dude.

              2020-07-27 17:43:18 UTC 1
    • android is fine

      2020-07-27 17:27:55 UTC 1
    • my stick

      2020-07-27 17:44:11 UTC 0
    • i don use sound

      2020-07-27 19:24:29 UTC 1
    • I came to realisation that I may have encountered exporting issue… Once. On some project. I just did old method export and it worked.

      Dunno which project was it or smth. Maybe I was just imagining that happened and I never actually exported anything-

      What is life

      2020-07-28 08:56:31 UTC 1
      • Replying to: arcionekI came to realisation that I may have encountered exporting

        im talkin more with this new update bc i specifically replaced the ffmpeg libraries that do sound encoding

        old/new method both use this for the sound encoding anyway to if it was a thing it would explode near 100% (when it does sounds) anyway

        2020-07-28 12:01:36 UTC 0
    • No not really, I have a File Manager app on my phone. But, thanks.

      2020-07-29 14:57:36 UTC 0