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@ralph
I have an idea
Transparent gradients, gradients that fade into whatever is behind it.
also, filters on stick figures.
Also, transparent gifs.
@ralph
I have an idea
Transparent gradients, gradients that fade into whatever is behind it.
also, filters on stick figures.
Also, transparent gifs.
I’m guessing this would be useful for holes in walls
Window nodes would also be kewl
Wow, what unique ideas nobodies EVER thought of before!
as thatguy (rudely >_>) implied, this is requested a lot so tl;dr of my answer is basically – can’t because that (transparency, and all filters) are a CPU intense process and will lead to massive lag if allowed on a per-node basis
Makes sense