Replying to:Ralph (Developer)legit wonder if ppl would like and/or be mad if i attempted
Honestly there were many times I wished animation online live-collabing was a thing. Especially to just teach my friends on animation or just get joints done better and quicker.
Considering how SN is built… Could be maybe possible.
It shouldn’t even be that advanced either excluding the connecting thing.
But like I guess how syncing projects would go like just sending history info to the other device:
1. upload project info to the server
2. other device grabs the data
3. each time new action is done, it sends that action to the server
example: Stick ID:3 moved to x,y coordinates, and then it updates so on the other device accordingly.
It seems… Almost too doable. But I am betting the main issue is having some sort of connection (maybe just people need to be on same wifi?). As well as just the image backgrounds being a pain in the arse.
Replying to:arcionekHonestly there were many times I wished animation online liv
Yes, I had actually thought about this thing for a while since I literally couldn’t find any other software that seemed to go for the animation-multiplayer idea lmfao
Replying to:Ralph (Developer)yeah i get what you're saying, definitely overlooking the c
I think object based would be actually way easier to implement.
Compare this to rough animator, it saves every frame on every layer as transparent png image eating up your memory like some buffet.
Then make the thing basically grab every single stroke and undo, and constantly update it back and forth. Oh what about if people did two strokes at the same time? How does it apply these two strokes to the already drawn bitmap, which stroke is counted first, how it gets sent to another device.
On top of that each “update” will basically keep sending same pixels over and over again that weren’t drawn on. It’s just… Way clunky.
Object based seems way more doable imo. Since all the data it sends would just be change to one object on one parameter vs whole canvas being constantly changed per every stroke and undo across 800 frames or smth.
Replying to:arcioneki sure look triggered at the idea of drawing tbh lmfao.
I j
interdasting argument, and I’ve been giving it thought, object-based would be better
still i can’t quite get over the point of it, just seems animating isn’t quite a collab-like activity (same project at the same time)
just…the flow of animating a fight scene, for example, what does person2 do while person1 is like, animating the fight, can’t really jump ahead 10 frames and just work there, doesn’t really…work
–
but I’m getting ideas for a type of Drawful-esque party game, but animation-based
basically a shits n giggles game to play with others, but with animation
rough first idea – a phrase is presented in secret
the animators are given sections of the phrase to animate within 5 frames or something in 60 seconds
audience has to guess the phrase based on the crudely drawn animations
i pulled this outta my ass but it seems more doable
i know its completely off topic from the original idea lmao
Replying to:Ralph (Developer)interdasting argument, and I've been giving it thought, obj
Also, I guess you don’t really get the flow on how studios work on projects. It’s never one person. Storyboard, VFX artists, lineart, inbetween artist, colorist, director and so on. There’s always a flow and needs to be one. Not to mention there’s more than one person per position.
From user standpoint and as a person who had close connections to many SN users and their experiences I think people can end up working together pretty well. It’s always bumpy right at first but once you give it time to get a flow, it becomes a team.
@ralph snipe this, before anyone else does
legit wonder if ppl would like and/or be mad if i attempted it, but it was traditional “drawing” animation vs stickfigures/related to SN at all
Honestly there were many times I wished animation online live-collabing was a thing. Especially to just teach my friends on animation or just get joints done better and quicker.
Considering how SN is built… Could be maybe possible.
It shouldn’t even be that advanced either excluding the connecting thing.
But like I guess how syncing projects would go like just sending history info to the other device:
1. upload project info to the server
2. other device grabs the data
3. each time new action is done, it sends that action to the server
example: Stick ID:3 moved to x,y coordinates, and then it updates so on the other device accordingly.
It seems… Almost too doable. But I am betting the main issue is having some sort of connection (maybe just people need to be on same wifi?). As well as just the image backgrounds being a pain in the arse.
Yes, I had actually thought about this thing for a while since I literally couldn’t find any other software that seemed to go for the animation-multiplayer idea lmfao
well, google play does have a beta test section. for people.
maybe make a prototype and see how people respond to it
yeah i get what you’re saying, definitely overlooking the complexities of 2+ people tho
which is why, simple drawing-based animation is a lot more doable, no objects
regardless of what it would be, it’s a whole new app that’s for sure, no way possible to turn SN as it is now into online
i’ve had this idea as well for a while
seriously might give it a go with a extreme bare-bones anim app at first, just drawing and frames, nothing fancy
and see where it goes
step 1 – learn about proper online application handling, in terms of rooms, hosts?, what if host crashes?… grief-prevention? etc
I think object based would be actually way easier to implement.
Compare this to rough animator, it saves every frame on every layer as transparent png image eating up your memory like some buffet.
Then make the thing basically grab every single stroke and undo, and constantly update it back and forth. Oh what about if people did two strokes at the same time? How does it apply these two strokes to the already drawn bitmap, which stroke is counted first, how it gets sent to another device.
On top of that each “update” will basically keep sending same pixels over and over again that weren’t drawn on. It’s just… Way clunky.
Object based seems way more doable imo. Since all the data it sends would just be change to one object on one parameter vs whole canvas being constantly changed per every stroke and undo across 800 frames or smth.
i sure look triggered at the idea of drawing tbh lmfao.
I just know it’s pain to work with from my experiences. Hell, this is why adobe animate works mainly on vectors-
Also I can’t draw for hell so it’s my weak spot-
I just want a traditional no emulator sticknodes pc version so i can share my animation projects on a voice call in hyun’s dojo discord….
interdasting argument, and I’ve been giving it thought, object-based would be better
still i can’t quite get over the point of it, just seems animating isn’t quite a collab-like activity (same project at the same time)
just…the flow of animating a fight scene, for example, what does person2 do while person1 is like, animating the fight, can’t really jump ahead 10 frames and just work there, doesn’t really…work
–
but I’m getting ideas for a type of Drawful-esque party game, but animation-based
basically a shits n giggles game to play with others, but with animation
rough first idea – a phrase is presented in secret
the animators are given sections of the phrase to animate within 5 frames or something in 60 seconds
audience has to guess the phrase based on the crudely drawn animations
i pulled this outta my ass but it seems more doable
i know its completely off topic from the original idea lmao
lole.
SN party game. You are given random short topic, and then bunch of random stickfigure assets.
You have to try to animate it under time limit of 10 minutes.
Of course don’t forget option to save when timer hits or people will just be sad.
Also, I guess you don’t really get the flow on how studios work on projects. It’s never one person. Storyboard, VFX artists, lineart, inbetween artist, colorist, director and so on. There’s always a flow and needs to be one. Not to mention there’s more than one person per position.
From user standpoint and as a person who had close connections to many SN users and their experiences I think people can end up working together pretty well. It’s always bumpy right at first but once you give it time to get a flow, it becomes a team.
Also, another heads up on the potential problems that isn’t only images, but also sounds. Lmfao.
Pointing out bugs in just idea stage.
idea: permissions given by the room host (add frames, remove frames, import stickfigures/sounds, etc.)
Right now it’s still just a thought provoking idea instead of planned thing.
Though honestly that permission thing would just be a mess.