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@ralph can you add (how many times have I said that) a lock node angle thing?? Not the lock node thing, locking it’s angle; it would make stuff a bit more convenient—like having pupils have the same angle the entire time and stuff.
It’s hard to explain, but I did my best







thats just lock node with extra steps bruh wdym
nah it preserves the angle of the node dude
elaborate
let’s say you want to have a pupil the same angle of the head; when you move the pupil, it messes with its angle and it isn’t aligned with the head’s angle anymore
If you lock the node angle; its angle is the same no matter where you move it
hmmm
but like
you can set what node it will stick to
because if you rotate the entire body, it makes the pupil 90° and no longer matching the head
idk I’m retard
I’d need a visual example to understand this
I on iOS so I’ll just @ you the image
suggested this long time ago lol. Wish it was a thing since can do kewl piston machinery etc with it too.
Butt prob knowing it will come with many ridiculous bugs.
“lock node” and things like only allowing “left-right” movement etc are things on my todo list so
probs soon
“soon”
2745
78.2.13.927 Added lock angle