-
Is this good?
——————————————————————————
Name of your appearing character: Zordon
Your mention: @ReignraiderAbilities (strengths and weaknesses):
Strengths:
Zordon’s unique Aether energy crystal lets him transform into one of his Aether Forms. The two forms give him regenerative capabilities, increased strength, endurance, speed, mastery of certain skills, and the ability to manipulate and absorb electricity.Though if he chooses to, Zordon can instead transform the crystal into a weapon or armor so that the crystal would last longer. These are called The Aether Arts. He can also control magnetism with his electricity when transformed, allowing him to use a lamp post as a baseball bat.
Zordon can also absorb electrical energy from machines and even generators. Allowing him to charge his crystal while in his Aether form. He can also look into the past using the Aether Crystal, though it costs an incredible amount of energy.
Weapons:
1. Multiblade- A gauntlet with a blade inside it that Zordon can unsheathe at will. This knife can also shoot out up to 40 meters, becoming a long-range taser. Zordon can also use his magnetism to curve the edge of the Multiblade, making it an effective sickle. It can even work as a grappling hook during this bent state by shooting it out. It can also still be used in the Aether forms.Equipment:
1. Potion Satchel- A bag that holds many different types of potions that Zordon made. He uses these when he isn’t using his energy crystal. They each have different properties that give Zordon different benefits; like invisibility, speed, and etc. Though these effects are temporary and drinking them can have dangerous side effects.2. Essence Gauntlet- A gauntlet that holds the essence of some long-dead people from the Medieval Ages, which Zordon uses to make astral copies. It uses energy from the Aether crystal to power itself, Zordon got this gauntlet from the Ruins of Camelot.
Summons:
Keeper Robes- When the robe’s essence is summoned, a long-dead Keeper Matron will appear. He can’t help in combat, but he will give all the answers to your questions about magic and the Medieval Ages. (Costs 21 minutes)
Mercenary’s Sword- When the sword’s essence is summoned, a long-dead mercenary will appear. The only thing she does is help in combat using her sword and shield. (Costs 40 minutes)
Steed’s Saddle- When the saddle’s essence is summoned, a long-dead armored warhorse will appear. The only thing he does is transport the summoner to faraway lands. (Costs 24 minutes)
Scoundrel’s Shiv- When the shiv’s essence is summoned, a long-dead thief will appear. He scouts for enemies and allows the summoner to learn the layout of the area. (Costs 23 minutes)
3. Aether Crystal- A magical crystal that allows him to transform into one of his many Aether forms, though it can instead transform itself into one of the many Aether Arts when paired with the Essence Gauntlet. The Aether Arts are weapons and armor Zordon can use instead of transforming to more efficiently conserve the energy of the Aether crystal.Though it can only transform into one art at a time. And all of them cost 30 minutes’ worth of energy to transform. And if the weapon/armor gets broken, it will need 45 minutes’ worth of energy to repair. These weapons can also be used while in an Aether form, but it costs 40 minutes instead of 30 to transform.
These weapons can range from swords to bows:
Lightning’s Edge- A greatsword
Hunter’s Strife- A bow that uses infinite arrows that each cost 2 seconds to use.
Guardian’s Strike- A sword and shield
Rogue’s Pets- A pair of knives
Worldbreaker- A large hammerThese armors can range from boots to helmets:
Falcon Boots- A pair of boots that give him running speed that rivals a cheetah and spikes on the heels that allow him to efficiently stick onto the floor.
Seer’s Visor- A helmet that gives Zordon enhanced vision and hearing. This allows him to see in the dark, infrared and also hearing that enables him to detect heartbeats 40 meters away.
Lumberjack’s Gauntlets- A pair of gauntlets that give Zordon enough strength to make Beat run for his money. And at max power, he can punch a school bus in half.
Sailor’s Mask- A respirator that allows Zordon to breathe underwater and protect his eyes and mouth. Though the mask can’t withstand water pressure higher than 100 meters underwater.
Colossus Gloves- A pair of gloves powered by small shards of the Aether Crystal that are placed on the center of the gauntlets. These allow Zordon to manipulate electricity, and in turn, magnetism. Though not to the extent of the Aether Forms.Forms:
Normal Form- His standard, non-powered form. Though he doesn’t possess any of his powers in his regular state, he’s still able to hold his own against superpowered beings using his mind and his fitness.
Knight Aether Form- An Aether form specializing in brute force combat, with endurance to boot. This form is worse at casting spells and manipulating electricity than it’s counterpart, though it can still use lightning to enhance himself, his weapons, and his skills.
Wizard Aether Form- An Aether form specializing in magic and the use of electricity, sacrificing physical strength for magical might. The wide arrange of spells on its disposal and its large use of lightning can cost a lot of energy, though it more than pays off.Weaknesses:
His energy crystal can only be used for 9 hours until it needs to be recharged.
His defense spells and Electronymph form are weak to the Excalibur.
He is still a mortal and can be killed even in his Aether form.
A strong enough spell or physical attack to the crystal in his chest within the right angle can separate Zordon from his energy crystal involuntarily.
Zordon can be distracted and manipulated through the use of his guilt towards the Fall of Camelot.
Zordon’s potions can drastically backfire on him if he drinks too much of it, or if he makes them incorrectly.
His electricity can be deflected by a strong enough insulating material. Or even absorbed with enough power.
He doesn’t have much knowledge on present-day customs, technology, vehicles, etc.
Switching forms takes a few seconds and also drains a bit of power.
Almost every equipment, power, and spell he uses will drain either his crystal, mental health, or physical endurance. Sometimes even all of them, a clever or fast enough opponent could tire him out until his energy crystal runs dry.Traits and personality: Zordon doesn’t know a whole lot of modern customs and objects, though he’s fascinated by video games and often plays them to distract himself. And so he often forgets how to cast some of his many spells without his spellbook.
He speaks in a European accent but will speak in a medieval accent when stressed. He’s often friendly and helpful towards most people, including his friends.
——————————————————————————



Wait a second…I thought i was the only one up!
It’s 2:45PM here lol, plus I have a quiz in 2 hours so I gotta stay awake
Aw feck just noticed that the spaces didn’t transfer