you probably know, but when doing polyfills you don’t need to hit *every* node in the fill area, skip one or even two here and there to save up on nodes
honestly i may reduce the node “usage” of a polyfill but like 1/4 or something (aka 4 polynodes = 1 “full” node) because tbh it is easier to render so shouldn’t impact performance too much
you probably know, but when doing polyfills you don’t need to hit *every* node in the fill area, skip one or even two here and there to save up on nodes
honestly i may reduce the node “usage” of a polyfill but like 1/4 or something (aka 4 polynodes = 1 “full” node) because tbh it is easier to render so shouldn’t impact performance too much
I think you should do that, it’d save alot of nodes.