Ok, this may sound a bit harsh, but I see some problems here.
The alien looking guy’s jump is off.
The default just appears outta nowhere for some reason before getting punched in the face.
He… floats? And then gravity kicks in.
Feel free to say any objections with this.
1) add a floor
2) use the floor in reference to your characters movements (walk/foot placement etc)
3) when jumping, you don’t just float off the ground, there needs to be some sense of “anticipation” (bend knees, gather power, LEAP – etc) You *kinda* did it but not really, he just slid around rather than actually look like a jump preparation
where did that default come from
User Banned
Is better when a random guy didnt appear from nowhere
User Banned
U shouldn’t be talking u suck at animations more then me jackass
bro unlucky animator spawned him in a damn person
Dude , you were a ass to him , if anything , you should take it
Besides , your not even that better then him , tbh your still the same as you were before
He literally just gave criticism
Even if someone is worse at you at something , doesn’t mean they can’t give criticism
I really, really don’t like you.
Ok, this may sound a bit harsh, but I see some problems here.
The alien looking guy’s jump is off.
The default just appears outta nowhere for some reason before getting punched in the face.
He… floats? And then gravity kicks in.
Feel free to say any objections with this.
User Banned
It’s just a test
Just some future animating tips.
It’ll help in the future.
since you say test, how to make better:
1) add a floor
2) use the floor in reference to your characters movements (walk/foot placement etc)
3) when jumping, you don’t just float off the ground, there needs to be some sense of “anticipation” (bend knees, gather power, LEAP – etc) You *kinda* did it but not really, he just slid around rather than actually look like a jump preparation