Replying to:LND Studioits not good but not bad ._.
It wasn’t very good
look at the actual shot part
the dude shot the gun without having his hand on the trigger
and he shoots up
also, the recoil was weird, making the whole movement unnatural
Also,close ups usually mess things up ngl,which is why i stay away from that.
But if you want to make a full length test like what i made,to keep it simple make one firing animation then copy all the frames to the desired number of bullets fired
Usually works tho i reccomend removing some of the frames when its about to end so that the speed is realistic
First of all,a handgun isn’t held like that,the back hand and the front hand needs to be in the same spot,with one being off a few angles
Second: the thing is too fast,for starters make the muzzle flash go small then get larger
Third: the gun recoil is too powerful and the fps scene doesn’t make sense
damn the straight up idgaf goin allout mode
Lmfao
thanks for tips but we made it on a hurry
its not good but not bad ._.
It wasn’t very good
look at the actual shot part
the dude shot the gun without having his hand on the trigger
and he shoots up
also, the recoil was weird, making the whole movement unnatural
yeah….you are right
Keep practicing, maybe watch some tutorials
No problem,also,it would look neater imo if you used a base (generic black fig) to use the gun with as well
mmm sound interesting anyway were going to make fps animation and we will try make it amazing
AMAZING .0.
AND I MEAN IT
Also,close ups usually mess things up ngl,which is why i stay away from that.
But if you want to make a full length test like what i made,to keep it simple make one firing animation then copy all the frames to the desired number of bullets fired
Usually works tho i reccomend removing some of the frames when its about to end so that the speed is realistic
Ok Thanks
I Apperciate that
Also since you’re making a fps animation,play some fps games like doom (yes),cod,counter strike,etc.
thanks man
Np