Welcome, I’ll do random things here, updates, series, remakes, etc. Not much to say, it’s pretty simple.
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This is just a rough concept of his graffiti can.
After entering this unknown realm, another portal can be drawn anywhere to leave, and the portal will appear form thin air on the surface.
This graffiti can’s enchantments are Aether sensitive, meaning it can be charged with Aether. After being Aether charged, the user can throw the can, and the impact will automatically spawn a portal in a flash, which is good for quick escapes but the can needs to be picked up.
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The return of Max’s magic Graffiti Can
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The end was hard to animate, but this is the result of focusing Aether throughout the injured arm and forcing the cells to reproduce incredibly fast. This can cause excruciating pain, but as a result the arm is grown back as if nothing happened.
Even though this causes pain, the hardest part is not enduring it, but trying to stay conscious during this technique. Focusing the Aether enough to rewrite the user’s very cells is no easy task, and if they aren’t trained enough this could fail, cause more damage to the wound, and from exertion cause the user to faint.
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Imagine all your growing pains over the years, combined into one single moment, multiplied 10x. This is pretty much what it feels like lmfao
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Even Korekatsu can’t do that shit
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Reminds of those FF Regen animations I used to do
I should probably try it again
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Replying to:
Any advice? The muscles growing back was easy, but transitioning that to skin was uh
Tough
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Replying to:
Have skin segments inflate (increase thickness each frame) until its same size of the arm
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A little someone helped with the idea of the grapple to jump back in, but more progress
This is gonna to be a full on 1 V everyone thing
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Moon Hook…look familiar right?
It has a retractable extension point for longer ranged attacks or reaching things, as well as a string that works like a harpoon, and can be shot out for an attack or to swing across areas.
There are no sharp points; this was intentionally forged to deal blunt force with the strong metal you know as Lunite. This metal is shock resistant, so instead of feeling the shockwave of the blow in your hands, the metal stores that energy and with each attack, resends that energy into the attacked. Ouch.
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There were some minor touch-ups between the two, but the difference was mostly 2 easing frames for each stride
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(Repost because of technical difficulties)
I recorded enough for two videos, here’s the first one
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YouTube Intro
I went for a Dragon Ball Z – Budokai Tenkaichi 3 Vibe, where the characters appear, then the Name, along with some catchy music I haven’t made yet
Good memories with that game…
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Every now and then the characters will change
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Average Joe Intro ✔
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Replying to:
It’s actually styled as a video game, there will be a ‘start’ button thing and then a selection screen of either “Animation” or “Gameplay” and it will choose the respective choice for the video
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Replying to:
I meant it in a good way, I like it as well. I hope it didn’t sound like I was bashing at your work
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Replying to:
It’s alright, thanks
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I want that kind of can