Decay is my upcoming Roblox game, which I work on weekends. Bc of school, I can’t work on it every day. This game is made by me and my irl brother. He does coding and stuff, and I do art and animation and the sorts. No swearing. Decay is an asym survival horror game. Like forsaken or die of death. Just FYI, I might not post every week, because I’m dumb and I forget stuff.
-
-
-
-
Are Yall adding the final 80 thingamagig
-
Replying to:
what?
-
Replying to:
Like OM with the final 80 seconds
-
Replying to:
??
-
Replying to:
“80 or Less, also known as Final 80 or simply the escaping phase, is a significant mechanic in Outcome Memories and a portion of the round that players partake in. It revolves around the exit spawning at the 1:20 (1:19 in game) minute mark, which gives the survivors the opportunity to escape in the final moments of the match.”
-
Replying to:
idk maybe
-
Replying to:
Oh, like a last man standing? 120 seconds of last survivor?
-
Replying to:
(I mean 1 min 20 sec)
-
Replying to:
yeah kinda
-
Replying to:
Oh, yeah. We already have that in.
-
-
-
-
-
-
-
-
-
-
-
heya guys, we have realized that the name \”decay\” has already been taken by another asym game. since this name is in use, what should we rename it? we\’ll also have to redesign the title, what should that look like as well?
-
ok we arent going to make the players be your characters sorry
-
We need music for our game, so temporarily we’ll be using music from the free models, if someone wants to make some that would be great, but we will use these for now.
-
how we are gonna have the maps(unless someone makes some for us), we are going to have it be built like retro-ey if that makes sense, but the textures will look more realistic. because we don\’t wanna retroslopify our game.
-
We have completely revamped the movement system. Buuuuuuuuuut, we’ve had this problem since the beginning. The dreaded hitbox lag. We’re trying to fix it but no promises 😢 I have also remade walking and running animations
-
Sorry, went on a 3 day trip, that lasted the whole weekend. Nothing was done. (Forgot to tell you)
-
This is “PLAYER_ID_NOT_FOUND”. He is a minion for the killer. When the killer summons them, a single one spawns. They continue to wander until they get within ~45 studs of a survivor. They then will proceed to get into chase and chase the survivor until they get out of the 45 stud radius. They do 10 damage each hit. They can also pathfind rather well.
-
I’m back at last. Got grounded (basically) from this device, I also can’t get a screenshot of the new (redacted) so I’ll just draw it as accurately as possible.
-
-
I’m not really sure I’m supposed to post this here,so if you want me to take it down @liamsly575 I won’t mind.
Anyways here’s a small little gif of Tally - Load More









