Decay is my upcoming Roblox game, which I work on weekends. Bc of school, I canβt work on it every day. This game is made by me and my irl brother. He does coding and stuff, and I do art and animation and the sorts. No swearing. Decay is an asym survival horror game. Like forsaken or die of death. Just FYI, I might not post every week, because Iβm dumb and I forget stuff.
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Been a while, can see that βweeklyβ isnβt holding, anyways, went to a camp. And likely renaming the game to descent. Idk, sounded cool. Any other ideas would be great. Weβre adding flowers and geometry squared tho. Pretty cool I guess.
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Are Yall adding the final 80 thingamagig
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what?
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Like OM with the final 80 seconds
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??
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β80 or Less, also known as Final 80 or simply the escaping phase, is a significant mechanic in Outcome Memories and a portion of the round that players partake in. It revolves around the exit spawning at the 1:20 (1:19 in game) minute mark, which gives the survivors the opportunity to escape in the final moments of the match.β
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idk maybe
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Oh, like a last man standing? 120 seconds of last survivor?
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(I mean 1 min 20 sec)
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yeah kinda
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Oh, yeah. We already have that in.
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heya guys, we have realized that the name \”decay\” has already been taken by another asym game. since this name is in use, what should we rename it? we\’ll also have to redesign the title, what should that look like as well?
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ok we arent going to make the players be your characters sorry
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We need music for our game, so temporarily weβll be using music from the free models, if someone wants to make some that would be great, but we will use these for now.
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how we are gonna have the maps(unless someone makes some for us), we are going to have it be built like retro-ey if that makes sense, but the textures will look more realistic. because we don\’t wanna retroslopify our game.
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We have completely revamped the movement system. Buuuuuuuuuut, weβve had this problem since the beginning. The dreaded hitbox lag. Weβre trying to fix it but no promises 😢 I have also remade walking and running animations
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Sorry, went on a 3 day trip, that lasted the whole weekend. Nothing was done. (Forgot to tell you)
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This is βPLAYER_ID_NOT_FOUNDβ. He is a minion for the killer. When the killer summons them, a single one spawns. They continue to wander until they get within ~45 studs of a survivor. They then will proceed to get into chase and chase the survivor until they get out of the 45 stud radius. They do 10 damage each hit. They can also pathfind rather well.
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Iβm back at last. Got grounded (basically) from this device, I also canβt get a screenshot of the new (redacted) so Iβll just draw it as accurately as possible.
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