• ”Don’t punch his beautiful face!!”
    For the last few weeks, I decided to pick up Shotgun (again), and it’s quite fun! You quite literally have to be confident in everything you do or you just fall apart quickly (much like counter-styles).

    At least that’s how I view Shotgun, it isn’t a counter style however, it’s an outboxer with an ability that counters in-fighters who try to get in close.

    Overall, I *love* this style to the death, makes you feel like the man himself :3

    5
  • how it feels to play a style that is a star that suddenly increases greatly in brightness because of a catastrophic explosion that ejects most of its mass

    Supernova’s a fun style, it’s a speedster that lacks a backdash, and if you get damaged a lot you’ll receive CTE, which is pretty canon to Nekota Ginpachi.

    5
    • mfs be doing anything BUT boxing yow, tell me how they out here in space 😭
      (kamogawa vs nekota spar)

      2026-02-21 05:14:51 UTC 5
  • Did some sound redesigns. (Some sound effects may be too loud, be wary.)
    Fun fact: The shotgun sound redesign was actually made with my voice, at least with the dodges and punches.

    5
  • Steve Fox!
    (Edited Freedom’s ultimate and added in Tekken 8 Steve Fox voicelines.)

    5
  • [BREAK]
    I won’t be posting any progress for now, instead I’ll be using an alt to use only White Ash because I never got to experience the style fully, I only used it because I had titles to get.

    I don’t even post often in this group lmao, kinda hard to be consistent, I wanna have fun for once instead of just mindlessly grinding titles for a style I don’t even find fun nor cool to use.
    ”Mrrp mreow meow”

    4
  • Day 113 –> 132
    Progress (Charge): 15.9%
    (79/500)
    GIVE IT UP FOR MISTEEEERRRR ONE ROUND!!!!

    This style is what Ippo looks like if he actually locked in.
    Imai is an in-fighter (like Ippo), but he’s just, BRUTAL, this guy will target your body over, and over, and over again.

    35 fights, 0 losses, and 33 referee stops, this man is a BEAST.

    4
  • Day 110 —> 112
    Progress (Shotgun): 6.7%
    (50.25/750)

    I AM NOT MAKING A 67 JOKE
    Anyways, that aside, Hayami Ryuichi (Shotgun) is pretty unique, almost like, a prodigy..

    Their main gimmick is their speed-o-meter, not speedometer ironically, there’s basically two bars, the dark blue one makes you do a one-handed barrage, the turquoise one makes you enter prodigy mode.

    Prodigy mode enhances pretty much everything, to balance it, you take way more counter damage, also if you land the line on the turquoise bar you do a DOUBLE-HAND barrage.

    7
  • Day 104 —> 109:
    Progress (Ippo): 80%
    (400/500)
    ”My punches are dynamite! Boom boom boom!!”
    Mamoru Takamura solos all of HnJ

    Anyways, I’m glad I’m close to completing the Ippo style, it’s not really bad but it’s not really that great either.

    The ”Dempsey Roll” is just, hard to land, like VERY hard.

    4
  • Day 101 —> 103:
    Progress (Ippo): 32%
    (160/500)
    ”I’m like an indecisive lesbian!” – Markiplier, Stranded Deep – Part 2, Feb. 5, 2015

    Switched to Ippo because I wasn’t sure what style titles to get next, I just pick styles randomly, Kimura was somewhat boring, ultimately led to me ditching him

    And also switched Kimura for Ippo because, durrr hurrr funny dempsi rollu!1!1!!

    7
  • Day 98 —> 100:
    Progress: 24.4%
    (122/500)
    0% talent, 100% hardwork
    Sums up Kimura’s entire existence
    ”It was just 3 centimeters..”

    Anyways that aside, this style is literally just the Basic style but with a lower damage output and slowness effect.

    4
  • Day 94 –> 97?
    Progress (Kimura): 0%
    (0/500)
    And there concludes the torture I have to endure for Hands Low, overall, this style is good if you can avoid being tilted (I was absolutely pissed off when I couldn’t hit my opponent once)

    Having good game sense and a good reaction time is crucial if you want to get better at HL (and also I guess every HL main is just, toxic for some reason?)

    Oh yeah, also, merry early Christmas greeting from Insanessed :3

    5
  • Day 86 –> 93
    Progress: 74%
    (370/500)
    Busy on life, I can’t just be addicted to this game every single day, I actually care about myself, so yeah, progress slowed a bit

    6
  • Day 85:
    Progress: 50%
    (250/500)
    Pretty fast, right? I’m surprised too, I guess I grinded the game a bit *too* hard
    unfinishedhayamidrawing.png (i’ll never finish this)

    6
  • Day 84:
    Progress: 17.6%
    (88/500)
    I cannot express how much JOY I feel whenever I use HL, because unlike other styles, I can move freely, act faster, and dodge faster, which makes sense because Takuma Saeki’s hands are low

    High risk, high reward, and I am NOT one to steer clear from risks, I like playing HL super offensively and countering my way through their health
    (My confidence will lead me to an early KO.)

    8
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