Hello, this is my journey on getting all style titles in Untitled Boxing Game!
Brief explanation:
Untitled Boxing Game is a roblox game based off of the PS3 game named, ”Hajime no Ippo: The Fighting!”
I will record myself every single day and update on my progress on how I’m doing in Untitled Boxing Game.
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”Don’t punch his beautiful face!!”
For the last few weeks, I decided to pick up Shotgun (again), and it’s quite fun! You quite literally have to be confident in everything you do or you just fall apart quickly (much like counter-styles).At least that’s how I view Shotgun, it isn’t a counter style however, it’s an outboxer with an ability that counters in-fighters who try to get in close.
Overall, I *love* this style to the death, makes you feel like the man himself :3
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how it feels to play a style that is a star that suddenly increases greatly in brightness because of a catastrophic explosion that ejects most of its mass
Supernova’s a fun style, it’s a speedster that lacks a backdash, and if you get damaged a lot you’ll receive CTE, which is pretty canon to Nekota Ginpachi.
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Did some sound redesigns. (Some sound effects may be too loud, be wary.)
Fun fact: The shotgun sound redesign was actually made with my voice, at least with the dodges and punches. -
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[BREAK]
I won’t be posting any progress for now, instead I’ll be using an alt to use only White Ash because I never got to experience the style fully, I only used it because I had titles to get.I don’t even post often in this group lmao, kinda hard to be consistent, I wanna have fun for once instead of just mindlessly grinding titles for a style I don’t even find fun nor cool to use.
”Mrrp mreow meow” -
Day 113 –> 132
Progress (Charge): 15.9%
(79/500)
GIVE IT UP FOR MISTEEEERRRR ONE ROUND!!!!This style is what Ippo looks like if he actually locked in.
Imai is an in-fighter (like Ippo), but he’s just, BRUTAL, this guy will target your body over, and over, and over again.35 fights, 0 losses, and 33 referee stops, this man is a BEAST.
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Day 110 —> 112
Progress (Shotgun): 6.7%
(50.25/750)I AM NOT MAKING A 67 JOKE
Anyways, that aside, Hayami Ryuichi (Shotgun) is pretty unique, almost like, a prodigy..Their main gimmick is their speed-o-meter, not speedometer ironically, there’s basically two bars, the dark blue one makes you do a one-handed barrage, the turquoise one makes you enter prodigy mode.
Prodigy mode enhances pretty much everything, to balance it, you take way more counter damage, also if you land the line on the turquoise bar you do a DOUBLE-HAND barrage.
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Day 101 —> 103:
Progress (Ippo): 32%
(160/500)
”I’m like an indecisive lesbian!” – Markiplier, Stranded Deep – Part 2, Feb. 5, 2015Switched to Ippo because I wasn’t sure what style titles to get next, I just pick styles randomly, Kimura was somewhat boring, ultimately led to me ditching him
And also switched Kimura for Ippo because, durrr hurrr funny dempsi rollu!1!1!!
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Day 94 –> 97?
Progress (Kimura): 0%
(0/500)
And there concludes the torture I have to endure for Hands Low, overall, this style is good if you can avoid being tilted (I was absolutely pissed off when I couldn’t hit my opponent once)Having good game sense and a good reaction time is crucial if you want to get better at HL (and also I guess every HL main is just, toxic for some reason?)
Oh yeah, also, merry early Christmas greeting from Insanessed :3
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Day 86 –> 93
Progress: 74%
(370/500)
Busy on life, I can’t just be addicted to this game every single day, I actually care about myself, so yeah, progress slowed a bit
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Day 84:
Progress: 17.6%
(88/500)
I cannot express how much JOY I feel whenever I use HL, because unlike other styles, I can move freely, act faster, and dodge faster, which makes sense because Takuma Saeki’s hands are lowHigh risk, high reward, and I am NOT one to steer clear from risks, I like playing HL super offensively and countering my way through their health
(My confidence will lead me to an early KO.) - Load More













