• Trench charge, first time using more than two characters so it kinda looks shit

    11
    • nah its good
      a bit of shaky cam, maybe added in post, would enhance the chaotic feel
      the dust should be blurry to match the vibe, like the rain is
      but the choppy-look works, its a style many animators use

      2024-08-16 11:30:37 UTC 8
    • If you struggle doing multiple characters, put them in separate movieclips. It helps a lot.

      2024-08-16 12:08:26 UTC 5
      • Replying to: arcionekIf you struggle doing multiple characters, put them in separ

        I animated each one in separate movie clips, it was a nightmare for me since I still didn’t entirely know how they worked lol

        2024-08-17 15:10:57 UTC 0
  • I played battlefield 1 and this roblox game called whizzbang. I referenced some stuff from 1917 and the game. The games pretty cool, I’ll probably make an animation on ww1 soon.

    10
  • New video, I tried using audio again

    2
  • Figure belongs to joe347, I actually put abit of effort into this one and it shows

    16
  • I played ready or not recently. Figure belongs to joe347 :))

    9
  • Art of something

    15
  • I’ve made my rifle a while ago so I’m going to start working on the first person view. It’s going to be a pain 🥲

    7
  • 18
  • Animation in progress. I have trouble with pretty much everything involved in the walk cycle, now that i am working on using a new technique.

    4
    • I submitted it with my mistakes to make room for improvement.

      2024-08-07 23:01:40 UTC 2
    • looks nice so far
      what fps do you use?
      first thing that stood out to me is the guy falling
      it felt very stiff when he hit the ground, even a little stiff and slow when he was falling.
      if hes not dead, show him in pain a bit
      make sure hes dramatic about it before actually falling and fainting
      when hes standing up, it feels a little lifeless and, again, slow
      i recommend using real life examples such as falling and ragdolling yourself to get the feel of it before trying to get that same feel in your animation
      i know its sounds a little silly but it definitely works
      just dont hurt yourself
      hope this helps

      2024-08-07 23:11:52 UTC 12
    • I liked when the guy fell over it looked like he tripped on a rock

      2024-08-07 23:34:43 UTC 6
      • Replying to: MABI liked when the guy fell over it looked like he tripped on

        An INVISIBLE rock.

        2024-08-08 01:41:28 UTC 1
    • how do you make that recoil, i use 12 fps if anybody is wondering

      2024-08-07 23:49:23 UTC 1
      • Replying to: Spooky (Alek)how do you make that recoil, i use 12 fps if anybody is wond

        Usually with pistols, I make the gun go up for the first frame, and make movements with the arms and a slight recoil noticeable in the waist. The gun then goes unrealistically down the next frame, then straight, but for realism, not in the same position as when you previously started.

        For rifles and semi-automatic weapons, I apply the same principle, except the downward postion is no longer included.

        I use 10 FPS, so it might come out slightly better than mine.

        2024-08-08 01:47:28 UTC 0
    • I think some BGs would improve it, i usually take google images and add filters/blur or use AI to make them more/less realistic

      some feeling of tensity or action could also add work. the key to good animations is realziing that even though your characters are sticks, they should act human

      their movements should never be too precise, whether its stumbling, taking a few steps forward while stopping, or just overall movement

      another key is torso movement. it makes your animations so much more real when you add realistic torso movements. like during a punch, the torso goes forward, during a kick, the torso goes backward. slowly going into a running stop, the torso goed back, then wobbles into its normal position. its always the small details that add up to make your animations more visually nice to look at.

      you also might want to look at easing, heres a gif of easing references

      i also recommend you watch a youtuber called Mr. Onyx

      his tutorials are the only reason I can animate the way i do now

      i recommend some main ones like pose dynamics, easing, anticipation, and anything else that seems useful

      also, i really like your animation style. reminds me of early pivot/sn times

      2024-08-07 23:55:28 UTC 9
      • Replying to: 🪵 Revenant Log 🪵I think some BGs would improve it, i usually take google ima

        oh damn thanks dude

        2024-08-07 23:59:36 UTC 0
      • Replying to: 🪵 Revenant Log 🪵I think some BGs would improve it, i usually take google ima

        Appreciated.

        Waist movements are quite tricky to animate. I don’t have any subjects to show me such movements.

        2024-08-08 01:43:58 UTC 1
  • Me after the 69th oc change:

    4
  • Can someone tell me how to upload figures?

    5
    • Use the Stick Nodes app and find an option, “Sumbit stickfigures”. Follow the instructions and it should take you to Gmail, where you’ll add a picture/GIF and send it directly to Ralph.

      2024-08-05 02:09:50 UTC 5
  • Alr so I tried animating in different angles, it turned out decent, I’ll definitely practice more

    8
    • The polyfill muzzle smoke shouldve spreaded out then lower opacity every frames instead of the spinning triangles

      2024-08-08 04:50:18 UTC 2
  • Animation Test (Stick Figures are not mine) They belong to Joe347 and Thoughtsofeverything. A full blown animation of the armored character will soon come

    26
    • Amazing.
      Fantastic even.

      2024-08-02 07:23:09 UTC 9
    • This is sick, where did yo get the figures? If it’s a discord server I’d like to join since I don’t see a lot of them (yuri05s got purged)

      2024-08-02 12:06:25 UTC 2
      • Replying to: RyoThis is sick, where did yo get the figures? If it’s a discor

        oof sarrey, but the server is confidential… I think. The figures? idk how I just coincidentally stumbled upon them. But u can always search for Joe if yan wants his figure on his discord.

        2024-08-02 13:27:15 UTC 4
        • Replying to: New_Leafoof sarrey, but the server is confidential... I think. The f

          I’m just scared to ask or talk to people here since I don’t want them to to think I’m begging or being annoying lol

          2024-08-02 21:13:07 UTC 1
    • I found you now, leafy

      2024-08-05 04:32:26 UTC 1
  • Done, I’ll start animating now

    8
    • thats what they all say
      next thing you know you’re making your 17th gun

      2024-08-02 11:26:16 UTC 5
      • Replying to: Ralph (Developer)thats what they all say next thing you know you're making y

        “oh finally I’m done :D” (in 10 minute Ill see a cool new gun from a random ass game and want to recreate that and never animate)

        2024-08-02 12:08:42 UTC 1
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