Group for those geeks that are interested in modifying their UI skins and generally abusing sticknodes from the inside.
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HOW TO INSTALL SKINS:
◆ Create a folder called /skin/ in /Stick Nodes/ (or drop a folder called /skin/ into the Stick Nodes app files if on iOS, with iTunes)
◆ In it, place your modified textColors.txt and animationMenuAtlas.png – but place this PNG file in an appropriate sub folder /HD/ or /SD/
◆ (textColors.txt can be copied from internal app files, in the /assets/ folder)
◆ (animationMenuAtlas.png can be copied from internal app files, in the /assets/{HD or SD}/atlases/ folder – small devices only use SD assets folder)
◆ (How do you get into internal app files? Use an APK editor or find a link to download the files posted by someone online
So your folder should look like:
/skin/HD/animationMenuAtlas.png (the 1024×1024 one)
/skin/SD/animationMenuAtlas.png (the 512×512 one)
/skin/textColors.txt
Troubleshooting, FAQ & Skin page:
https://sticknodesskins.weebly.com
Templates:
https://sticknodes.skin/tool/template
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The only person who is able to code here is Ralph himself. So if he refused a feature for the app it probably was ridiculous to code or useless. Meaning that we definitely won’t even be able to do them.
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Comrades, have you ever wanted to read/write/create/modify Stick Nodes Stickfigures programmatically? No? Well, too bad, here’s a Rust library I just finished coding that lets you do exactly that: https://crates.io/crates/sticknodes-rs
Don’t know how to code in Rust? Well, too bad, skill issue, rip bozo
In all seriousness JavaScript version maybe coming soon, but you’ll have to make due with the Rust version for now
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