Group for those geeks that are interested in modifying their UI skins and generally abusing sticknodes from the inside.
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HOW TO INSTALL SKINS:
◆ Create a folder called /skin/ in /Stick Nodes/ (or drop a folder called /skin/ into the Stick Nodes app files if on iOS, with iTunes)
◆ In it, place your modified textColors.txt and animationMenuAtlas.png – but place this PNG file in an appropriate sub folder /HD/ or /SD/
◆ (textColors.txt can be copied from internal app files, in the /assets/ folder)
◆ (animationMenuAtlas.png can be copied from internal app files, in the /assets/{HD or SD}/atlases/ folder – small devices only use SD assets folder)
◆ (How do you get into internal app files? Use an APK editor or find a link to download the files posted by someone online
So your folder should look like:
/skin/HD/animationMenuAtlas.png (the 1024×1024 one)
/skin/SD/animationMenuAtlas.png (the 512×512 one)
/skin/textColors.txt
Troubleshooting, FAQ & Skin page:
https://sticknodesskins.weebly.com
Templates:
https://sticknodes.skin/tool/template
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The only person who is able to code here is Ralph himself. So if he refused a feature for the app it probably was ridiculous to code or useless. Meaning that we definitely won’t even be able to do them.
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Yeah so, two big problems I’m seeing with my SN modding guide is that:
1. When I tested it on a 4.1.7 APK with a simple change, Android would not install it.
2. Mods created using the method laid out in the guide can not be ethically distributed, which kinda defeats the purpose of making mods in the first place.
Therefore, I think we need to make it a high priority to create some kind of modded APK creation tool that accepts a (legally acquired) APK and .snmod files and then outputs a modded APK. That way:
1. For every release of SN, any problems that may prevent a modded APK from being installed can have solutions patched into the modding tool itself and quietly applied for any mod developers using the tool.
2. Mod developers can ethically distribute their mods as .snmod files and tell users to use the modding tool to apply them to their own legally acquired APKs.
I think a modding tool is required if we want to grow an actual modding community for SN.
A mod loader that gets injected into the APK so that mods can be loaded dynamically instead of baked into APKs would be even better, but I think that’s above my own skill level. If anyone has ideas for how to implement a proper mod loader instead of a mod tool that creates modded APKs, please let me know.
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i had that idea a year or two back
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Replying to:
i know nothing about how to work with APKs or anything like that but there’s a geometry dash mod called Geode that handles a similar issue.
makes mods work across platforms, incl. ios, android, steam, without the mod dev having to make & update separate versions for each platformyou should see if the repo can give clues about how to do something like this?
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Replying to:
Oh shit, that could actually be really helpful. Definitely gonna have to look at that
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Decided to write a guide to SN modding to get the ball rolling for real: https://gist.github.com/vinceTheProgrammer/d178f63f5513ce7aa10e76066364970a
Lemme know what y’all think, and feel free to ask any questions.
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Replying to:
I forgot about this lol
A.I King Demon
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Wait, Mods exist for Stick Nodes???
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Replying to:
Well, as far as I know, not really. I don’t think I’ve seen anyone else try to get actual modding going other than custom skins n such.
So that’s why I decided to post a method that I figured out for actual modding. So we can maybe get the ball rolling.
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