@arcionek
Joined on August 18th, 2017, this user has been a member for 3,226 days and is the 1,949th person to register an account.
Has 13 submissions, the first one uploaded on December 14th, 2016 and the most recent on May 31st, 2019.
Of those, 1 has been featured and 6 have won Users' Choice.
On average, each submission earns 5,413 downloads.
In total, they have been download 75,789 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 52 stickfigures.
On average, when this user rates stickfigures, they are 87% positive.
Also, they are typically 78% positive when rating animation spotlights.
Has made 1,049 comments on non-activity pages of the site. Alternatively, this user has made 12,161 comments on actual activity pages of the site.
They have visited the site consecutively for 3 days, their best streak being 125 days. On average, they post 1 update and 4 comments per week.
This member is a Users' Choice voter!
Their current voting streak is 0 and their longest streak is 27 consecutive votes.
Arc gaming reviewsOwner
Rigging Nerd ClubOwner
????????????????????????????????????????????????????????????????????????????????????????????????????Owner
Temp group will deleteOwner
Stickfigure Starter KitOwner
Stick Nodes Beta TestersOwner
No girls allowedOwner
Sticknodes ModdersOwner
Mod Talkadmin
#TeamArcionekadmin
Admin Talkadmin
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hey ralph I have a new idea for the app-
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Honestly we need a Stick Nodes Camera movement tutorial because my camera movement skills are abhorrent in this app.
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Post-Mexican food agony.
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Yeah figured out so. It\’s too much for sprite update lmao.
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what if a user moves a node that is being controlled by another node, or is it not moveable
Putting this part up again.
If a segment is being “target”, it can’t be interacted with in animation mode. Simple as that.color
Oh yea I keep forgetting to include mentioning that whenever I get to making mockups or writing about it. Will prob make smth about it later.
for the SN app, rigging will all be done in creation mode as you’re making/editing a stickfigure yeah
Butt damn it\’s gonna be ass. As a full-time rigger node limit is bane of my existence. That\’s why I insisted on multiple fig variable shit lmao.
why are we doing this in public lmao
To hold u accountable lmfao.
Btw, when are you gonna add that thing where it connects two separately branched segments?
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What you\’re describing is inverse kinematics. I strangled ralph for it. One day he\’ll do it.
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If you think the multiple figs in one mode would be too much ass rn, and would get to it one day, i could also suggest to have the rigging in Creation Mode as a toggle between the two, until it gets developed enough to be more of standalone thing with multiple figs. I\’d say putting it onto separate file to save would make it also less stress inducing lmao.
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are you getting static and non-static mixed up or what lol?
Nah, the reason why is, like i said, I want to put it in separate rigging mode. Which would hide the static Nodes because
A) it\’s a whole lot of ass having so many segments packed onto screen. I know \”hide static Nodes\” exist but
B) I wanted to be able to put multiple figs in a rig.i don’t think i will dabble with variables or anything that messes with the UI/sidebar for the app, at least anytime soon
Oh yea no prob with the sidebar ui shit, I knew it would be a problem but I put this out as to show why variables to begin with.
But you should still add variables, just for segment wise, grey out the other options. Variables will make this sorta easier for rigging and also make sure shits won\’t break if you decide to work on the UI part lmao.
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I already made working calculator with just smart stretch so…
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It\’s… It\’s beautiful
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i like how quickly you saved that one gif i made
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i feel u
Also yeah Moho\’s rigging system is really fucking good. Last time I checked it tho they were like Anime Studio 10, idk how much they improved on their concept nowadays.
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stop making me feel like shit that i don’t have a proper skin-modding system so it’s basically a caveman level system
you should consider letting people convert the old skins to new via the txt file thing. That’s all I am asking since the worst part about all of this is honestly just trying to realign all shit.
omg stick nodes rpg game