• Replying to comment by: Ralph (Developer)yes, yes it's your fault! def not because the app doesn'

    hey ralph I have a new idea for the app-

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  • Replying to comment by: supermintBruhhh ! His camera movements are way better than what I can

    Honestly we need a Stick Nodes Camera movement tutorial because my camera movement skills are abhorrent in this app.

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  • Replying to comment by: Logan-ZillaI heard some woman screaming and then heard a loud boom I w

    Post-Mexican food agony.

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  • I’ve decided to get back on something as a warm-up.

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    • stop making me feel like shit that i don’t have a proper skin-modding system so it’s basically a caveman level system

      2022-10-15 11:54:49 UTC 8
      • Replying to: Ralph (Developer)stop making me feel like shit that i don't have a proper sk

        you should consider letting people convert the old skins to new via the txt file thing. That’s all I am asking since the worst part about all of this is honestly just trying to realign all shit.

        2022-10-15 12:44:47 UTC 4
    • omg stick nodes rpg game

      2022-10-18 14:44:25 UTC 0
  • Replying to comment by: MellowTHE ONE PIEEEEEEEECCCCCCEEEEEEEEEE
    7006_0-9737

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  • Replying to comment by: Ralph (Developer)ps i deicded the Rigger Update will be 5.0.0 and will be qui

    Yeah figured out so. It\’s too much for sprite update lmao.

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  • Replying to comment by: Ralph (Developer)honestly lol'ing at the idea of this being the intro to lik

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  • Replying to comment by: Ralph (Developer)well then my question is still a question what if a user mo

    what if a user moves a node that is being controlled by another node, or is it not moveable

    Putting this part up again.
    If a segment is being “target”, it can’t be interacted with in animation mode. Simple as that.

    color

    Oh yea I keep forgetting to include mentioning that whenever I get to making mockups or writing about it. Will prob make smth about it later.

    for the SN app, rigging will all be done in creation mode as you’re making/editing a stickfigure yeah

    Butt damn it\’s gonna be ass. As a full-time rigger node limit is bane of my existence. That\’s why I insisted on multiple fig variable shit lmao.

    why are we doing this in public lmao

    To hold u accountable lmfao.

    Btw, when are you gonna add that thing where it connects two separately branched segments?

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  • Replying to comment by: supermintThey did improve on their concept, Anime Studio was just a t

    What you\’re describing is inverse kinematics. I strangled ralph for it. One day he\’ll do it.

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  • Replying to comment by: arcionek>are you getting static and non-static mixed up or what l

    If you think the multiple figs in one mode would be too much ass rn, and would get to it one day, i could also suggest to have the rigging in Creation Mode as a toggle between the two, until it gets developed enough to be more of standalone thing with multiple figs. I\’d say putting it onto separate file to save would make it also less stress inducing lmao.

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  • Replying to comment by: Ralph (Developer)are you getting static and non-static mixed up or what lol?

    are you getting static and non-static mixed up or what lol?

    Nah, the reason why is, like i said, I want to put it in separate rigging mode. Which would hide the static Nodes because
    A) it\’s a whole lot of ass having so many segments packed onto screen. I know \”hide static Nodes\” exist but
    B) I wanted to be able to put multiple figs in a rig.

    i don’t think i will dabble with variables or anything that messes with the UI/sidebar for the app, at least anytime soon

    Oh yea no prob with the sidebar ui shit, I knew it would be a problem but I put this out as to show why variables to begin with.

    But you should still add variables, just for segment wise, grey out the other options. Variables will make this sorta easier for rigging and also make sure shits won\’t break if you decide to work on the UI part lmao.

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  • Replying to comment by: Ralph (Developer)this stuff would essentially allow you to build functional m

    I already made working calculator with just smart stretch so…

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  • Replying to comment by: ★彡[ᴀɴᴅʏ ᴄʀᴇᴀᴛɪᴠᴇ]彡★☆~A new era was born~☆
    95033_0-56754600-166488

    It\’s… It\’s beautiful

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  • Replying to comment by: MaawozCan you help me find Milford?
    3525_0-27390000-

    i like how quickly you saved that one gif i made

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  • Replying to comment by: supermintRigging, just rigging bro I used Moho before and it has an

    i feel u

    Also yeah Moho\’s rigging system is really fucking good. Last time I checked it tho they were like Anime Studio 10, idk how much they improved on their concept nowadays.

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