• Replying to comment by: ColloI think I'm nearly there after spending an hour trying to d

    How does the Control node move? Is it supposed to stretch to the right from 100 length to 200?

    Was mainly wondering if its the values, offset having no “do not smart stretch” or having a Length set as “do not smart stretch”… Or is it just polyfill lmao.

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  • Replying to comment by: arcionekThis figure obviously doesn't have much of utility but it'

    One of the advanced examples I could think of would be arm rotation. Instead of two separate sticks, you have one, which allows finer movement and also is entirely tweenable.

    This whole Smart Stretch gimmick is also the inferior version of Nodegramming that would be simpler and more flexible but that would come most likely after SN PC and would still confuse tf out of everyone.

    So this is like a learning phase for everyone before it eventually comes out.

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  • Replying to comment by: TimelostGamerHow the hell would you actually use this Effectively

    This figure obviously doesn’t have much of utility but it’s mainly to show around the basics.

    Though here’s a practical example. http://sticknodes.com/activity/p/1389337/#acomment-1389796

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  • Replying to comment by: vuicethis guide confused the absolute fuck out of me so I opened

    Tho props to u for having guts to screw around with it. Hoping it will click for you eventually.

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  • Replying to comment by: vuicethis guide confused the absolute fuck out of me so I opened

    If you make it all non-static it obviously doesn’t work since its using smart stretch. Non-static doesn’t work with smart stretch. Try changing the thickness of the segments or put down circles on the joints to see what’s up.

    Mainly just disassemble the thing and compare it to the graphs.

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  • Replying to comment by: ColloQuestion: What could this be used for? I'm thinking of usi

    Ps post in group once u make something, its a neat way for me to give feedback to yall lmao.

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  • Replying to comment by: ColloQuestion: What could this be used for? I'm thinking of usi

    I recently just made a guide on one of possible uses.

    It’s pretty useful when it comes to polyfill shape to another shape transforms.

    I actually used this technique few years prior. This was it’s first ever use, though extremely primal technology as there were no maths and just basic guessing involved.

    There are however some other uses for it as well, but it’s all mainly up to your own creativity with it. Go wild.

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  • Replying to comment by: scarlett [dormant account]didn't ask

    🙁

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  • Replying to comment by: supermintIf you think it sucked, look what happened 4 years ago NSFW

    it still sucks tho

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  • First tutorial figure – Transforming Square

    Download:
    https://cdn.discordapp.com/attachments/1003217424281251881/1003753374321225879/Tutorial_-_Square.nodes

    This one will also include on how-to-make guide and how it works step by step.

    So first, we need to get our values from the calculator. To do so we need to plan out where our points should end up and input them accordingly.

    The reason number 3 exists instead of just being a normal segment, is because it’s connected to smart stretch segment and would end up at 300 as a normal static node instead.

    Once we hit “Calculate” we will be greeted with our outputs: Offset and Length.

    Offset is always a static “Do not Smart-Stretch” segment that’s connected to the Control node.
    Length is a normal static node that’s connected to Offset.
    If our Control goes to the right, positive values go also to right, negative means to the left.

    Now, instead of making each separate “joint” (Offset+Length, name up to debate, give suggestions pls) for each corner, we can group them up.

    Now all we need to do is just overlay all things together, connect everything using polyfill and we’re done.

    Give feedback and questions.

    19
    • didn’t ask

      2022-08-02 15:15:18 UTC 12
    • this guide confused the absolute fuck out of me so I opened the tutorial square, and tried screwing around
      then I realized I can’t understand what’s going on if I can’t see all of the nodes, so i turned off static on all the nodes and now it doesn’t work

      is this Ralph spaghetti code or am I missing something

      2022-08-02 16:26:22 UTC 4
      • Replying to: vuicethis guide confused the absolute fuck out of me so I opened

        If you make it all non-static it obviously doesn’t work since its using smart stretch. Non-static doesn’t work with smart stretch. Try changing the thickness of the segments or put down circles on the joints to see what’s up.

        Mainly just disassemble the thing and compare it to the graphs.

        2022-08-02 16:30:20 UTC 2
      • Replying to: vuicethis guide confused the absolute fuck out of me so I opened

        Tho props to u for having guts to screw around with it. Hoping it will click for you eventually.

        2022-08-02 16:32:27 UTC 2
      • Replying to: vuicethis guide confused the absolute fuck out of me so I opened

        mf just make static nodes visible

        2022-08-02 22:01:08 UTC 1
        • Replying to: Ralph (Developer)mf just make static nodes visible

          I did, and it still didn’t show in the “test smart stretch” thing

          2022-08-02 22:37:06 UTC 0
          • Replying to: vuiceI did, and it still didn’t show in the “test smart stretch”

            oh in that mode yeah, its not gonna show those nodes

            stop making me look bad

            2022-08-02 22:39:40 UTC 2
    • How the hell would you actually use this
      Effectively

      2022-08-02 16:31:12 UTC 3
      • Replying to: TimelostGamerHow the hell would you actually use this Effectively

        This figure obviously doesn’t have much of utility but it’s mainly to show around the basics.

        Though here’s a practical example. http://sticknodes.com/activity/p/1389337/#acomment-1389796

        2022-08-02 16:50:22 UTC 3
        • Replying to: arcionekThis figure obviously doesn't have much of utility but it'

          One of the advanced examples I could think of would be arm rotation. Instead of two separate sticks, you have one, which allows finer movement and also is entirely tweenable.

          This whole Smart Stretch gimmick is also the inferior version of Nodegramming that would be simpler and more flexible but that would come most likely after SN PC and would still confuse tf out of everyone.

          So this is like a learning phase for everyone before it eventually comes out.

          2022-08-02 16:54:28 UTC 5
        • Replying to: arcionekThis figure obviously doesn't have much of utility but it'

          Woah

          2022-08-02 22:07:13 UTC 0
    • i feel like i simultaneously get this and its really not that tough

      and also at the same time

      what

      2022-08-02 22:02:26 UTC 1
    • time to try and learn this
      :fear:

      2022-08-02 22:07:37 UTC 2
  • Replying to comment by: vuicethe diagram scared me away

    Honestly the diagram is meant to help you instead.

    It’s actually just 3 segments.

    One smart stretch, one do not smart stretch, one normal static segment.

    Rest is just info on what is what

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  • Replying to comment by: Cheese BiscuitCalculators help you understand usually I need a calculator

    To use a calculator you need to understand basic math.

    This is basically just redoing this process all over again.

    I’ll post an downloadable example soon, was just wondering if someone would get it working themselves before I sent it lmao.

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  • Replying to comment by: Austinim not the smartest as you can tell

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  • Replying to comment by: Austinwhat thing

    The thing. In the group lmao.

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  • Replying to comment by: supermintCan he though ?
    23037_0-28233100-1659411855_ca

    is he okay

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