@arcionek
Joined on August 18th, 2017, this user has been a member for 3,229 days and is the 1,949th person to register an account.
Has 13 submissions, the first one uploaded on December 14th, 2016 and the most recent on May 31st, 2019.
Of those, 1 has been featured and 6 have won Users' Choice.
On average, each submission earns 5,414 downloads.
In total, they have been download 75,807 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 52 stickfigures.
On average, when this user rates stickfigures, they are 87% positive.
Also, they are typically 78% positive when rating animation spotlights.
Has made 1,049 comments on non-activity pages of the site. Alternatively, this user has made 12,162 comments on actual activity pages of the site.
They have visited the site consecutively for 5 days, their best streak being 125 days. On average, they post 1 update and 4 comments per week.
This member is a Users' Choice voter!
Their current voting streak is 0 and their longest streak is 27 consecutive votes.
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Replying to comment by:
How does the Control node move? Is it supposed to stretch to the right from 100 length to 200?
Was mainly wondering if its the values, offset having no “do not smart stretch” or having a Length set as “do not smart stretch”… Or is it just polyfill lmao.
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Replying to comment by:
One of the advanced examples I could think of would be arm rotation. Instead of two separate sticks, you have one, which allows finer movement and also is entirely tweenable.
This whole Smart Stretch gimmick is also the inferior version of Nodegramming that would be simpler and more flexible but that would come most likely after SN PC and would still confuse tf out of everyone.
So this is like a learning phase for everyone before it eventually comes out.
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Replying to comment by:
This figure obviously doesn’t have much of utility but it’s mainly to show around the basics.
Though here’s a practical example. http://sticknodes.com/activity/p/1389337/#acomment-1389796
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Tho props to u for having guts to screw around with it. Hoping it will click for you eventually.
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If you make it all non-static it obviously doesn’t work since its using smart stretch. Non-static doesn’t work with smart stretch. Try changing the thickness of the segments or put down circles on the joints to see what’s up.
Mainly just disassemble the thing and compare it to the graphs.
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Ps post in group once u make something, its a neat way for me to give feedback to yall lmao.
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I recently just made a guide on one of possible uses.
It’s pretty useful when it comes to polyfill shape to another shape transforms.
I actually used this technique few years prior. This was it’s first ever use, though extremely primal technology as there were no maths and just basic guessing involved.

There are however some other uses for it as well, but it’s all mainly up to your own creativity with it. Go wild. -
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🙁
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it still sucks tho
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First tutorial figure – Transforming Square

Download:
https://cdn.discordapp.com/attachments/1003217424281251881/1003753374321225879/Tutorial_-_Square.nodesThis one will also include on how-to-make guide and how it works step by step.
So first, we need to get our values from the calculator. To do so we need to plan out where our points should end up and input them accordingly.

The reason number 3 exists instead of just being a normal segment, is because it’s connected to smart stretch segment and would end up at 300 as a normal static node instead.Once we hit “Calculate” we will be greeted with our outputs: Offset and Length.
Offset is always a static “Do not Smart-Stretch” segment that’s connected to the Control node.
Length is a normal static node that’s connected to Offset.
If our Control goes to the right, positive values go also to right, negative means to the left.

Now, instead of making each separate “joint” (Offset+Length, name up to debate, give suggestions pls) for each corner, we can group them up.

Now all we need to do is just overlay all things together, connect everything using polyfill and we’re done.Give feedback and questions.
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Replying to comment by:
Honestly the diagram is meant to help you instead.
It’s actually just 3 segments.
One smart stretch, one do not smart stretch, one normal static segment.
Rest is just info on what is what
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Replying to comment by:
To use a calculator you need to understand basic math.
This is basically just redoing this process all over again.
I’ll post an downloadable example soon, was just wondering if someone would get it working themselves before I sent it lmao.
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The thing. In the group lmao.
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is he okay
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didn’t ask
🙁
this guide confused the absolute fuck out of me so I opened the tutorial square, and tried screwing around
then I realized I can’t understand what’s going on if I can’t see all of the nodes, so i turned off static on all the nodes and now it doesn’t work
is this Ralph spaghetti code or am I missing something
If you make it all non-static it obviously doesn’t work since its using smart stretch. Non-static doesn’t work with smart stretch. Try changing the thickness of the segments or put down circles on the joints to see what’s up.
Mainly just disassemble the thing and compare it to the graphs.
Tho props to u for having guts to screw around with it. Hoping it will click for you eventually.
mf just make static nodes visible
I did, and it still didn’t show in the “test smart stretch” thing
oh in that mode yeah, its not gonna show those nodes
…
stop making me look bad
How the hell would you actually use this
Effectively
This figure obviously doesn’t have much of utility but it’s mainly to show around the basics.
Though here’s a practical example. http://sticknodes.com/activity/p/1389337/#acomment-1389796
One of the advanced examples I could think of would be arm rotation. Instead of two separate sticks, you have one, which allows finer movement and also is entirely tweenable.
This whole Smart Stretch gimmick is also the inferior version of Nodegramming that would be simpler and more flexible but that would come most likely after SN PC and would still confuse tf out of everyone.
So this is like a learning phase for everyone before it eventually comes out.
Woah
i feel like i simultaneously get this and its really not that tough
and also at the same time
what
time to try and learn this
:fear:
Good luck