@arcionek
Joined on August 18th, 2017, this user has been a member for 3,229 days and is the 1,949th person to register an account.
Has 13 submissions, the first one uploaded on December 14th, 2016 and the most recent on May 31st, 2019.
Of those, 1 has been featured and 6 have won Users' Choice.
On average, each submission earns 5,414 downloads.
In total, they have been download 75,807 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 52 stickfigures.
On average, when this user rates stickfigures, they are 87% positive.
Also, they are typically 78% positive when rating animation spotlights.
Has made 1,049 comments on non-activity pages of the site. Alternatively, this user has made 12,162 comments on actual activity pages of the site.
They have visited the site consecutively for 5 days, their best streak being 125 days. On average, they post 1 update and 4 comments per week.
This member is a Users' Choice voter!
Their current voting streak is 0 and their longest streak is 27 consecutive votes.
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thanks for picking it up for me
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its mine
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It’s actually simplifying the whole nodegramming thing since I got too ambitious with it. Lmfao.
It got dulled down to like… 3 small things. And also includes the thing you prob had on the to-do list for a while.
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Hey @ralph working on the whole Smart Stretch Calculator thing gave me some new ideas for the Nodegramming you’ll like a lot

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i sorta know basics but i got Vince to handle that shit B)
I’ll be also working on doing the css and visual side of things for him so there’s some mutual work done lol
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It was a website plugin from a dude that went on radio silence on the thing for like 3 years and was ridden with tons of issues.
Blocks ended up being abused as all hell and the site was melting due to the half assed coding from it.
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Vince is making one via github. Its neat.
https://vincetheprogrammer.github.io/smart-stretch-calculator/ -
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I think I actually got it just now btw. After bashing my head I got the anwser on a whim. Just the same way I figured out this whole smart-stretch mechanism years prior lmao.
Offset = -(((PointEnd-PointStart)/((CtrlEnd/CtrlStart)-1))-PointStart)
Will need to check if its consistently working but yea… I think I got all of it.
Now how the hell do I make public calculator site with 2 different outputs or something.
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Oh god not the Aussie Math.
They’ll prob hit me with some oi² or some shit
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The general idea is:
Ctrl – doesn’t do much except have starting and end length.
PointLength – is proportional to Ctrl, making dot travel from Point Start to Point End
Offset – “do not smart stretch” middleman, aligns the PointLength tip to PointStart.The idea for the code was supposed to be that the user would get the length of these two segments so they could just be slapped into the app and have the desired effect.
But I guess I prob i am missing smth out. Also making it just hella complicated because unlike previous gifs, the offset doesn’t start at 0 but at the Ctrl for optimization.
Might end up ditching the optimization tho if I won’t make any progress on this and have offset at 0 lol
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Just so you know, the Ctrl thing is the segment that user drags, the thing at the top. Points are like the dots used in all the examples. Length is the stretchy shit that moves the dot.
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Okay so basically to clarify, I modified your formula to use CtrlStart/End, Point1 End and offset to calculate the “Point1 Length”, which is the stretched segment.
Now I am just trying to come up how to do these shits for Calculating the offset without using the Length so the shit doesn’t break lmao.
Point’s Start and End were always numbers that would be chosen by the user, same with Ctrl values.
It’s main use is to be able to control where the smart stretch end points appear as you’re stretching the segment. It has quite few useful applications in terms of rigging if i manage to get entire formula down.
But like… If I can’t calculate Length and Offset simutaniously then im in a bit of a doo doo.
Also root still gay lmfao
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ohhh… but isn’t root point in the middle and always on the 0 or some shit?
Btw for context I’ve just been bashing myself with these maths because I wanted to write a converter in Excel which would give me correct Smart-Stretched segment length and offset for it so it goes from point A to point B after you drag the segment by X amount. I know for a fact I am like… Extremely dumb rn and don’t know elementary math but I have a hunch i got everything I need to write a function for “Length” and “Offset”

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its been 17 hours i still don’t know what the fuck you mean by root
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I have a bidet actually, its just usually faster to wipe 2 times than get up from the toilet, waddle across the bathroom with my poop smeared cheeks and then wash.
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You scare me
Arcionek:

can’t say i didn’t see this coming
It’s actually simplifying the whole nodegramming thing since I got too ambitious with it. Lmfao.
It got dulled down to like… 3 small things. And also includes the thing you prob had on the to-do list for a while.
well, i see nodegramming as a basic actionscript
which will make it pretty neat
when the time comes….
thats why i’ve thought about whole overhaul of the idea. It won’t be script but just more or less selecting a node, then setting another node as the “reference”, then setting the multiplicative values, so how much the reference influences the changes when it moves.
Also won’t be extra fancy windows and shit. Just a new section that wont even be as big as the filters.
so like gamemaker instead of flash lol
(a good idea tho)