• Replying to comment by: Ralph (Developer)> glancing at this post before im about to grab some lunc

    Yet, you still “liked” the post.

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  • Replying to comment by: guyReverse Smart Strech Basically apply this to segments and it

    Potentially more on that on the post I made. Since I talked about the % length thing-

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  • Replying to comment by: guyI nearly got viruses on my computer cause I tried getting a

    “cause I tried getting a sticknodes apk”

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  • Replying to comment by: J̶̼̪͂̀͛ȃ̸̬̩̙̤̝a̶̳͍̹̲͂̽z̴̀͠
    28582_0-55532100-1578506457_3e981b14-994d-486

    Now that’s the out-of-the-box thinking I like.

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  • Replying to comment by: Ralph (Developer)i understood this proud of self for once

    Hope you’ll understand my new post lmfao

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  • @Ralph so, while on a walk I got hit with (not a car, yet) an idea for the smart-stretch.

    Can be bit ridiculous since it’s doing the out-of-the-box thinking so bear with me.

    First let’s like talk about how normally we do the smart-strech, like for example we have a sword we want to smart stretch at specific angle to create illusion of 3D.

    Most commonly it’s just it going horizontally, smart stretching along the blade making it shorter or longer, giving illusion it’s rotating around the handle.

    Sometimes, people waste nodes by having smart stretch at the tip, then going back to base which then they start making stick from. It’s easier, can’t blame them.

    At times, people do that beggining bit of 2 segments to make the blade rotate along it’s own length if it’s at 90°, at times it’s done at unusual degrees for specific slashes in motion.

    Which leaves us with 3 ways of making a smart stretch beggining.

    Okay, so. I thought a bit about that first 2 segments thing. Not talkin like, “make it not use nodes” cuz lmfao.

    I’ve been more thinking, what if we could rotate the smart stretch node, but not rotating the entire model. Kinda funky looking when imagining it but I realised it’s really giving that 3D effect on some well made models that were intended to be used with it.

    So, A.Smart-Stretch, where A stands for Alternative or Advanced (since if adv. mode comes out this definitelly would be part of it)

    First, in terms of layout, it *could* rotate the model when dragged around, but the whole alternative magic would come from +/- box in animation menu that would show up.

    Been thinking of 2 ways it could be, one being a check box for normal smart strech.

    Or a separate mode where you establish these special “nodes”. Quotation because it would be like that 1&2 back and forth motion, where to attach children to that you’d need to go to that mode, create this “node”, then attach the segments to it, as otherwise they’d not be prioritsed on normal mode.
    Additional mode where you swap between some extreme nodes like that could also leave room for some future special nodes. Maybe some advanced node rigging (ex. Node A takes 60% of length from node B, and also node A is smart stretch). Just some extreme and time consuming+cluttering mode for these node enthusiasts that make animating much more easier at the same time.

    Anyways, back on A.Smart-stretch. If option B was a thing, technically it could allow multiple a.smart-stretches layered on top of eachother maybe. Like you drag one, it makes model shorter/longer from one angle, then you stretch another and it makes changes from current state of the model.

    It’s really funky idea. I honestly see a lot of potential and definitelly should be toyed around to see how it could perform. Personally would probably make even more funky nodes.

    (ps. Not joking about that rig mode with taking % of length, could make sliders around a character that would end up working like gmod face rigging tool lmfao)

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    • glancing at this post before im about to grab some lunch

      2020-01-08 18:07:03 UTC 6
    • okay, so im really really trying to big brain mode this and read it a few times

      im a little confused (“little”) but I think it boils down to this

      “I’ve been more thinking, what if we could rotate the smart stretch node, but not rotating the entire model.”

      but why?

      I’m just not as saavy as you damn hackers are when it comes to my own app lol so I’m not quite sure what the deal is with angled SS node and what benefits this is bringing

      also im not even understanding the benefit of method 3 (angled) in that photo
      what mad lads do it that way and why

      ps lmao @ muda method

      2020-01-08 21:25:39 UTC 0
      • Replying to: Ralph (Developer)okay, so im really really trying to big brain mode this and

        oh wait i think i had a minor bigbrain mode just now

        angle it, and push/pull it, and now depending on its angle the sword will be squished but either left/right-wise or up/down-wise (or some combination of in-between) ?

        2020-01-08 21:31:15 UTC 0
      • Replying to: Ralph (Developer)okay, so im really really trying to big brain mode this and

        http://sticknodes.com/sticks/smart-stretch-weapon-base-pack-zip/
        for the method 3. Like that bow and gun.

        Muda called cause it’s technically useless-

        Anyway lemme elaborate a bit on the rotating thing.

        Basically sometimes you want your node to angle itself with smart stretch in specific way. To create illusion of it basically flailing around without the need to make like 4 angled variations of it-

        2020-01-08 21:38:21 UTC 1
        • Replying to: arcionekhttp://sticknodes.com/sticks/smart-stretch-weapon-base-pack-

          yeah okay, i think i figured it out in my above comment

          i feel…like this might be a thing that can happen
          i gotta look into what i’m forgetting that will prevent this from being feasible tho i’ll get back to you with the bad news-

          2020-01-09 13:08:21 UTC 1
          • Replying to: Ralph (Developer)yeah okay, i think i figured it out in my above comment i f

            *insert Ralph frantically looking for an excuse because he doesn’t know how his own app really works*

            2020-01-09 13:22:34 UTC 1
  • Bout to hit Ralph with another suggestion that seems neccessary, is ridiculous concept, yet logically easy to code.

    Anyways get ready for A.Smart-strech suggestion-

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  • Replying to comment by: SmileGuyFor some reason whenever I use “do not tween this frame” it

    Well yes. That’s how it works.

    Lets say we have 3fps + 4 inbetween

    When frame one plays, It does itself, then transition onto other frame.
    (Frame 1) 1 2 3 4 (Frame 2)

    When you enable Do Not Tween Frame it basically plays at the frequency of the inbetween. So kinda when you make all do not tween frame then you basically have that period of inbetween, but you can modify it manually.
    (Frame 1) (1) (2) (3) (4) (Frame “2”)
    In which case, Frame “2” would be Frame 6. While the ones from 1-4 would be number higher.

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  • Replying to comment by: SmileGuyToo late to edit, What I’m trying to say is that I agree wit

    Before add tweened frame was made back in old days I kept tween on and then spammed “do not tween this frame” unless I needed it lol

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  • Replying to comment by: Ralph (Developer)diabolical but rip @ me regarding the UI I really should m

    Yeah. I’ve even been suggesting hidden debug mode so you’d have some extra features that mess tf up with your ui.

    As a result it would also make having “simple” ui an easier job since rn coming up with a design for every feature that’s in the app is ridiculous task to cram everything in.

    If there was simple and advanced mode some unused features could be cut off.

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  • Replying to comment by: 🎃🍂ThoughtsOfHalloween🍂🎃I prefer to get it the old way.

    Best part is its going to be just 1-2 people giving an extra like.

    It’s better to just be blessed with YouTube algorithm and get lucky since it doesn’t really make an impact otherwise-

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  • Replying to comment by: NinjaI thought stick nodes translate it automatically

    Lol @ u thinking Ralph bothered to create a Google translate from scratch

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  • Replying to comment by: Ralph (Developer)i don't even know who that dude is but the fact he's such

    Gravity falls unkle Stan twin brother basically

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  • Replying to comment by: arcionek@ralph wanted to suggest something that would help out in ad

    Tldr turn the tween A to B frame into invidual frames

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  • @ralph wanted to suggest something that would help out in advanced use of tweening.

    It’s kinda like tweened frame, but a bit different.

    Upon pressing it would just create inbetweens from the amount of tweened frames are set. (unless goes above 60 fps thing).

    All frames that get put there, including the first frame get turned to “do not tween”.

    This thing would allow us to make changes to specific frames in tweened Animations without disrupting the entire thing.

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    • Tldr turn the tween A to B frame into invidual frames

      2020-01-08 13:11:11 UTC 1
    • diabolical

      but rip @ me regarding the UI

      I really should make a “simple” and “advanced” SN layout because shit like this, as awesome as it is, finna scare people away

      2020-01-08 14:00:39 UTC 1
      • Replying to: Ralph (Developer)diabolical but rip @ me regarding the UI I really should m

        ‘Toggle advanced’

        [WARNING: For experienced people only (Y/N]

        2020-01-08 14:05:01 UTC 1
        • Replying to: Cosmy‘Toggle advanced’ [WARNING: For experienced people only (Y/

          there will actually be a short 3 question animation quiz before you can turn it on

          2020-01-08 14:46:17 UTC 1
      • Replying to: Ralph (Developer)diabolical but rip @ me regarding the UI I really should m

        Yeah. I’ve even been suggesting hidden debug mode so you’d have some extra features that mess tf up with your ui.

        As a result it would also make having “simple” ui an easier job since rn coming up with a design for every feature that’s in the app is ridiculous task to cram everything in.

        If there was simple and advanced mode some unused features could be cut off.

        2020-01-08 14:18:03 UTC 1
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