@arcionek
Joined on August 18th, 2017, this user has been a member for 3,247 days and is the 1,949th person to register an account.
Has 13 submissions, the first one uploaded on December 14th, 2016 and the most recent on May 31st, 2019.
Of those, 1 has been featured and 6 have won Users' Choice.
On average, each submission earns 5,428 downloads.
In total, they have been download 76,002 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 52 stickfigures.
On average, when this user rates stickfigures, they are 87% positive.
Also, they are typically 78% positive when rating animation spotlights.
Has made 1,050 comments on non-activity pages of the site. Alternatively, this user has made 12,170 comments on actual activity pages of the site.
This member is a Users' Choice voter!
Their current voting streak is 0 and their longest streak is 27 consecutive votes.
Arc gaming reviewsOwner
Rigging Nerd ClubOwner
????????????????????????????????????????????????????????????????????????????????????????????????????Owner
Temp group will deleteOwner
Stickfigure Starter KitOwner
Stick Nodes Beta TestersOwner
No girls allowedOwner
Sticknodes ModdersOwner
Mod Talkadmin
#TeamArcionekadmin
Admin Talkadmin
-
Replying to comment by:
it’s back lol
-
Replying to comment by:
sned email
-
Here before website is back up whaddup
-
Replying to comment by:
Ye. arcionek#6122
Tho our timezones might be wack
-
Replying to comment by:
I’d appreciate as many pictures for reference then as I have no clue about the character cast
-
Replying to comment by:
No I mean export animation loop as in… You know that stick running when your animation running? I can change that. As well as have different shape and animation on the spinning circle.
-
Replying to comment by:
Me, behind the doors:
-
ik you said no but I am a rebel lol @ u @ralph
So basically I’ve been thinking about that inverse-kinematic thing. Like… Where would you put that shit so it’s easily accessible but turned off too. Settings would be an ass. View options would be kinda awkward.
So I thought about that circle menu thing. Tapping on it instead of dragging away from it would make the modes change.
From standard dragging to inverse kinematics. But also wanted one more way of dragging nodes. Basically you move around the joint you’re holding while all the other segments stay in place.
-
Replying to comment by:
Do you want specific color palette? Could also make export animation that would be your character loop for extra.
You can throw as many ideas or specifics as you want. Honestly that would just make my job easier.
-
Replying to comment by:
Well… I’d suggest making a button on the stickfigure creation menu where it would just swap to pixel node making, showing a grid and stuff. Speaking of UI I kinda had idea to utilise the circle menu thing even more. I could explain it in another post-
-
Replying to comment by:
He was. Claiming I’m your bitch. rip
-
Replying to comment by:
Just banned them on my own discord cause he was being a cunt and insulted aimlessly. Even was trying to be patient but didn’t seem like he has any sort of restraint on themselves.
-
Replying to comment by:
Just waiting for him to start doing shit on my discord to trigger finger ban him lol
-
Sean: *tries recreating that one gif without any sexual intent*
Everyone: @sbyrnes it’s no nut november how dare u -
Replying to comment by:
Have you watched entire gif tho
- Load More














it’s back lol
How the he-
stop