@arcionek
Joined on August 18th, 2017, this user has been a member for 3,222 days and is the 1,949th person to register an account.
Has 13 submissions, the first one uploaded on December 14th, 2016 and the most recent on May 31st, 2019.
Of those, 1 has been featured and 6 have won Users' Choice.
On average, each submission earns 5,410 downloads.
In total, they have been download 75,745 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 52 stickfigures.
On average, when this user rates stickfigures, they are 87% positive.
Also, they are typically 78% positive when rating animation spotlights.
Has made 1,049 comments on non-activity pages of the site. Alternatively, this user has made 12,151 comments on actual activity pages of the site.
This member is a Users' Choice voter!
Their current voting streak is 0 and their longest streak is 27 consecutive votes.
Arc gaming reviewsOwner
Rigging Nerd ClubOwner
????????????????????????????????????????????????????????????????????????????????????????????????????Owner
Temp group will deleteOwner
Stickfigure Starter KitOwner
Stick Nodes Beta TestersOwner
No girls allowedOwner
Sticknodes ModdersOwner
Mod Talkadmin
#TeamArcionekadmin
Admin Talkadmin
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did you check if the contents were right tho
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the fact that youtube player fits perfectly in the app’s empty space lmao
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honestly i was late to the export change myself so idk what has been changed, but likely some backend stuff that some older devices work with that can’t handle new one.
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hollow elipse
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Power Word: Kill

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The skin site was my own side project.
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Designing a rework of the Creation Mode, so I was tryna to tweak things that are either out of place, or should be easier to access.
My idea is to have the whole creation process not feel like its being distrupted by stupid ass scrolling up and down and be just one seamless loop.
I am assuming Polyfill is one of those things that is more of end-process loop-distrurbing out-of-place shits that you don’t need access to 24/7. But people gonna be mad it could get rekt from Draw Tools. So was considering if moving it up could balance it out.
Moving it isn’t advantageous by itself, it just everything that was before that is affecting it lol
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In other news, got this video recommended today
https://youtu.be/De4_ZqMwuOg -
Controvelsial idea, if I were to remove Polyfill from the draw tools menu, and just made “Edit Polyfill” button also a “Create Polyfill”, would you guys want Polyfill Tools to be higher or…

Move Polyfills Tools higher?
- 35%
- 65%
23 votes -
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The omniman might be too visible.
However if you filled the whole background with it instead…
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im impressed i manage to make my posts right after the site log each time, and then proceed to be completely missed out from the news lmao
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the problem is you’re somewhat asking for masking
and the problem is that you’re asking for masking
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stick nodes pc
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that’s been a thing with page jumping up for a while now.
my favourite is wanting to check my notifs, only to end up going to a profile edit.
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it might or might not be added back in, can’t promise lol

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In other news, got this video recommended today
https://youtu.be/De4_ZqMwuOg
What is the advantage of moving it
I’m curious
Designing a rework of the Creation Mode, so I was tryna to tweak things that are either out of place, or should be easier to access.
My idea is to have the whole creation process not feel like its being distrupted by stupid ass scrolling up and down and be just one seamless loop.
I am assuming Polyfill is one of those things that is more of end-process loop-distrurbing out-of-place shits that you don’t need access to 24/7. But people gonna be mad it could get rekt from Draw Tools. So was considering if moving it up could balance it out.
Moving it isn’t advantageous by itself, it just everything that was before that is affecting it lol
👍
polyfill is a draw tool