@arcionek
Joined on August 18th, 2017, this user has been a member for 3,264 days and is the 1,949th person to register an account.
Has 13 submissions, the first one uploaded on December 14th, 2016 and the most recent on May 31st, 2019.
Of those, 1 has been featured and 6 have won Users' Choice.
On average, each submission earns 5,437 downloads.
In total, they have been download 76,131 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 52 stickfigures.
On average, when this user rates stickfigures, they are 87% positive.
Also, they are typically 78% positive when rating animation spotlights.
Has made 1,050 comments on non-activity pages of the site. Alternatively, this user has made 12,182 comments on actual activity pages of the site.
They have visited the site consecutively for 3 days, their best streak being 125 days. On average, they post 1 update and 4 comments per week.
This member is a Users' Choice voter!
Their current voting streak is 0 and their longest streak is 27 consecutive votes.
Arc gaming reviewsOwner
Rigging Nerd ClubOwner
????????????????????????????????????????????????????????????????????????????????????????????????????Owner
Temp group will deleteOwner
Stickfigure Starter KitOwner
Stick Nodes Beta TestersOwner
No girls allowedOwner
Sticknodes ModdersOwner
Mod Talkadmin
#TeamArcionekadmin
Admin Talkadmin
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Replying to comment by:
The complexity comes from the general UI. I’m still trying to think on how to balance the ui so new users get get familiar with the app.
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I know you’re gonna get mad at me again but the bar is burning again
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Imagine ego being so large that the language itself apparently changes it’s rules whenever you make a mistake.
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Well some inviduals end up that way. Even if they can do better who honestly cares-
The only time I bother to look at my own work in positive light is when people ask for help on animation or it inspires others ;P
And also those were certain inviduals. Maybe they got banned already since there were few of troublemakers who got removed from the community.
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Big oof, if you have trouble with animation I often can give advice on what needs to be worked on and sometimes teach. Just ask on amino-
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Ohhhh you prob mean Antennas
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… Ear?
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Also the mouth made me found another bug:
Smart Stretch+Flip stickfigure X+Save+(main node?)=the segment flipping in Y axis if you try to move the smart stretch after opening the project.d(‘-‘d)
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Well I am proud of it yo, it’s also pretty easy to use. Tongue is a bit of an hassle sometimes but it’s manageable, sometimes I just colour it with mouth or throw it outside the camera lol.
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Replying to comment by:
Been suggested before, the most possible take would be if user was inactive for X amount of time. The issue with autosave during animating is wel… It takes time to save. It’s not instant. And you’d get pretty annoyed for the app to suddenly put you on pause (sometimes for an hour) to save your thing before you were done with something and was supposed to save after that and so on.
Simply save when the app suggest you to or grow a habit of saving by yourself every major step, movement, or scene.
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Funnily enough Psycho M’s latest featured video made me consider going back to the mouth attempt at abusing. And no, he didn’t rig. He told me he has separate sticks which sucks-
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Replying to comment by:
Info: It happens when I flip stickfigure in X axis and then save.
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Replying to comment by:
NOT THE THING-
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@Ralph I found the bug with Smart Stretch where all of my elements shift somewhere else when I move the smart stretch handle. It occured when I opened saved project. Also the smart stretch is attached to the main node if that helps. I can also send the project on email if you can’t reproduce it.
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Thank. Mouth is suprisingly easy to use but it was hell of brainstorming and using literally everything I have learnt in SN abuse.
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Info: It happens when I flip stickfigure in X axis and then save.
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just : (