• Replying to comment by: Kingston 💚@ralph you mentioned the site getting slower and slower due

    The problem isn’t really old users, but active users I think.

    Amount of users that visit the site daily, unoptimised code, elements that load too often etc. All gets sent back and forth between server and client and just probably sucks arse.

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  • Replying to comment by: Ralph (Developer)if i had a clue how to find a trustworthy dev who had time t

    It’s mainly finding someone who can design a site to handle UGC… Honestly you might just need to put up a job offer on some site and see what happens.

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  • Replying to comment by: Ralph (Developer)only way there's ever another site update is if i hire a pr

    you do realise that eventually you’ll have to transfer to that anyway, right?…

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  • Replying to comment by: BlixerXxI mean some people still do intros.

    My point still stands

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  • Replying to comment by: BlixerXxDoes anyone have intro ideas?

    To be Frank, I’d ditch the intro ideas. They were like more of 2010’s thing.

    Although I find it hilarious when I see a 20 second intro with copyright free EDM music blasting my ears off, then show off like 5 second animation.

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  • Replying to comment by: Hayato DakaraiMost likely to document events and inside jokes. Tbh it coul

    Tbh, if you feel like it, I’d say go for it. Kinda curious how it would go

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  • Replying to comment by: Hayato DakaraiShould I make an *unofficial* SN.com Wiki?

    Honestly you prob could just use Wikia for it, but generally speaking, what would you plan on putting up there?

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  • Replying to comment by: Musty Milk (TF2 Sniper/Spy Main)And because the first message didn't actually fully load in

    Messages like these make me want to just reply with “k” to just see the tangent they’ll go at.

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  • Replying to comment by: Ralph (Developer)but secondly it would be placed in the center, scaled to the

    Honestly I kinda pointed out that before but you went over it without saying anything so lmao

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  • Replying to comment by: Ralph (Developer)nononono the bg simply becomes a sprite, is put in the sprit

    So you’re saying it would convert background images to sprite and place an ugly ass node on the middle of my canvas, as well as potentially fuck up X and Y scaling, cause you tend to do that, for the luxury of being able to put a funny hue filter on top?

    You’re making a hard bargain…

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  • Replying to comment by: Ralph (Developer)also what blur/crop issue lol

    Get a low res image, best result would be 2×2 black & white tile or something and set it as background.
    Then look at the top and bottom of canvas and see how funky it gets

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  • Replying to comment by: Ralph (Developer)so apparently @arcionek liked this post i was thinking of d

    Here’s an issue: current BG images have this weird-ass blur/anti-alias that crops itself on the canvas borders. I don’t think getting rid of it would cause problems though.

    If you were to actually go for changing bg’s, I’d think choosing BG from Visible & Imported sprites drop down menu. Kinda how you can select/switch sounds.

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  • Replying to comment by: Tastylemon16Why are you liking your own post? This feels like past site

    You don’t?

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  • Replying to comment by: .two guys
    45517_0-85676900-1676872549_two-guys.

    Are they 5 feet apart

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  • Found your balls

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