ngl I’ve actually been like braining on how it could be done. prob smth with visible dots representing total number, and things being dragged which would cover up or uncover some extra dots depending on the rest.
Replying to:Ralph (Developer)i'd have made a circle in the "estimated" center and twea
While yes it’s a thing I decided to go with much more mathematic way. Just have segments going every 120 degress, then using delete one segment I connect the sides together.
Nvm i think i just got it lol
Arcionek will one day create a functional calculator in SN
I will say this before anyone will.
Stop giving me ideas.
…is…this possible?
…hmm
ngl I’ve actually been like braining on how it could be done. prob smth with visible dots representing total number, and things being dragged which would cover up or uncover some extra dots depending on the rest.
yeah, something similar i was thinking
move some nodes into position to represent numbers
they pull/push segments around hiding other visible areas depending on + or – selected for example
the resulting visible are represents the answer
…please don’t do this
PLEASE NOBODY MAKE THIS, THIS ISN’T EVEN REVERSE PSYCHOLOGY JUST PLEASE
+/- is simple… Already doable.
I was going for multiply and shiz.
* could just be a segment that moves the same as the + segments do (to cover visible values)
but with a multiple-sized smart-stretch effect instead
I have no idea what i’m talking about im gonna go back to approving stickfigures now like a simple caveman
ooga booga.
also im already working on a concept lmao
And yes, multiplication will require smart stretch that is moved in two stages or smth
If there was nodegramming tho… I’d for sure make a 100% working calculator lmao
nodegramming still makes me lol
already done with multiplication lmfao
…
i’d have made a circle in the “estimated” center and tweaked position/radius til it perfectly touched all the corners of the triangle
then reduced thickness to 1 and that’s the center
While yes it’s a thing I decided to go with much more mathematic way. Just have segments going every 120 degress, then using delete one segment I connect the sides together.
Nerds